Zdexby TheHolyOneZ
49,743 classes
Class

VisualChangesProcessor

: Object
UnityEngine.UIElements.UIR.RenderChain.VisualChangesProcessor, UnityEngine.UIElementsModule 0x0040 (64 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
implements IDisposable
0x00x0040

Members 9

OffsetSizeNameTypeFlagsDefault
0x08k_GenerateEntriesMarkerProfilerMarkerPrivateStatic+1 flags—
0x08k_ConvertEntriesToCommandsMarkerProfilerMarkerPrivateStatic+1 flags—
0x08k_UpdateOpacityIdMarkerProfilerMarkerPrivateStatic+1 flags—
0x08m_RenderChainRenderChainPrivate—
0x08m_MeshGenerationContextMeshGenerationContextPrivate—
0x08m_ElementBuilderBaseElementBuilderPrivate—
0x08m_EntryProcessingListList<UnityEngine.UIElements.UIR.RenderChain.VisualChangesProcessor.EntryProcessingInfo>Private—
0x08m_ProcessorsList<UnityEngine.UIElements.UIR.EntryProcessor>Private—
0x01<disposed>k__BackingFieldboolPrivate—
0x00390x07unreflected bytes to end of VisualChangesProcessor

Functions 15

SignatureFlagsNativeParams
BaseElementBuilder get_elementBuilder()Public+1 flags0x08
MeshGenerationContext get_meshGenerationContext()Public+1 flags0x08
void .ctor(RenderChain renderChain)Public+1 flags0x08
void ScheduleMeshGenerationJobs()Public0x00
void ProcessOnVisualsChanged(VisualElement ve, uint dirtyID, ref ChainBuilderStats& stats)Public0x5C
void DepthFirstOnVisualsChanged(VisualElement ve, uint dirtyID, bool hierarchical, ref ChainBuilderStats& stats)Private0x5C
void UpdateWorldFlipsWinding(VisualElement ve)PrivateStatic0x08
void ConvertEntriesToCommands(ref ChainBuilderStats& stats)Public0x5C
void UpdateOpacityId(VisualElement ve, RenderChain renderChain)PublicStatic0x08
void DoUpdateOpacityId(VisualElement ve, RenderChain renderChain, MeshHandle mesh)PrivateStatic0x08
bool get_disposed()2 flags0x01
void set_disposed(bool value)Private+1 flags0x01
void Dispose()PublicFinal+2 flags0x00
void Dispose(bool disposing)1 flags0x01
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type