Zdexby TheHolyOneZ
49,743 classes
Class

IMeshGenerator

UnityEngine.UIElements.UIR.IMeshGenerator, UnityEngine.UIElementsModule UnityEngine.UIElementsModule.dll

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 8

SignatureFlagsNativeParams
void set_currentElement(VisualElement value)Public+4 flags0x08
TextJobSystem get_textJobSystem()Public+4 flags0x08
void DrawText(List<Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex>> vertices, List<Unity.Collections.NativeSlice<System.UInt16>> indices, List<UnityEngine.Texture2D> atlases, List<UnityEngine.TextCore.LowLevel.GlyphRenderMode> renderModes, List<System.Single> sdfScales)Public+3 flags0x08
void DrawText(List<Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex>> vertices, List<Unity.Collections.NativeSlice<System.UInt16>> indices, List<UnityEngine.Material> materials, List<UnityEngine.TextCore.LowLevel.GlyphRenderMode> renderModes)Public+3 flags0x08
void DrawRectangle(const RectangleParams& rectParams)Public+3 flags—0x138
void DrawBorder(const BorderParams& borderParams)Public+3 flags—0xB0
void DrawRectangleRepeat(const RectangleParams& rectParams, const Rect& totalRect, float scaledPixelsPerPoint)Public+3 flags—0x138
void ScheduleJobs(MeshGenerationContext mgc)Public+3 flags0x08

Used by 2

types with a member, parameter or interface of this type