implements IDisposable
0x00x0030
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_VertsPool | TempAllocator<UnityEngine.UIElements.Vertex> | Private | — | |
| 0x08 | m_IndexPool | TempAllocator<System.UInt16> | Private | — | |
| 0x08 | m_MeshWriteDataPool | List<UnityEngine.UIElements.MeshWriteData> | Private | — | |
| 0x04 | m_MeshWriteDataCount | int | Private | — | |
| 0x01 | m_Disposed | bool | Private | — | |
| 0x002D | 0x03 | unreflected bytes to end of DetachedAllocator | |||
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor() | Public+1 flags | 0x00 | |
| void Dispose() | PublicFinal+2 flags | 0x00 | |
| void Dispose(bool disposing) | 1 flags | 0x01 |