implements IDisposable
0x00x0060
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_Owner | VisualElement | Public | — | |
| 0x08 | m_VertexDecl | long | Private+1 flags | — | |
| 0x08 | m_StencilState | long | Private+1 flags | — | |
| 0x08 | constantProps | MaterialPropertyBlock | Public | — | |
| 0x08 | batchProps | MaterialPropertyBlock | Public | — | |
| 0x08 | handle | GCHandle | Public | — | |
| 0x08 | m_Commands | List<UnityEngine.UIElements.UIR.SerializedCommand> | Private | — | |
| 0x08 | m_GpuTextureData | Vector4[] | Private | — | |
| 0x08 | m_DrawRanges | NativeList<UnityEngine.UIElements.UIR.DrawBufferRange> | Private | — | |
| 0x01 | <disposed>k__BackingField | bool | Private | — | |
| 0x0059 | 0x07 | unreflected bytes to end of CommandList | |||
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(VisualElement owner, long vertexDecl, long stencilState) | Public+1 flags | 0x08 | |
| void Reset(VisualElement newOwner) | Public | 0x08 | |
| void Execute() | Public | 0x00 | |
| void SetTexture(int name, Texture texture, int gpuDataOffset, const Vector4& gpuData0, const Vector4& gpuData1) | Public | 0x10 | |
| void ApplyBatchProps() | Public | 0x00 | |
| void DrawRanges(GPUBuffer<System.UInt16> ib, GPUBuffer<UnityEngine.UIElements.Vertex> vb, const NativeSlice<UnityEngine.UIElements.UIR.DrawBufferRange>& ranges) | Public | 0x10 | |
| bool get_disposed() | 2 flags | 0x01 | |
| void set_disposed(bool value) | Private+1 flags | 0x01 | |
| void Dispose() | PublicFinal+2 flags | 0x00 | |
| void Dispose(bool disposing) | 1 flags | 0x01 |