Zdexby TheHolyOneZ
49,743 classes
Class

CommandList

: Object
UnityEngine.UIElements.UIR.CommandList, UnityEngine.UIElementsModule 0x0060 (96 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
implements IDisposable
0x00x0060

Members 10

OffsetSizeNameTypeFlagsDefault
0x08m_OwnerVisualElementPublic—
0x08m_VertexDecllongPrivate+1 flags—
0x08m_StencilStatelongPrivate+1 flags—
0x08constantPropsMaterialPropertyBlockPublic—
0x08batchPropsMaterialPropertyBlockPublic—
0x08handleGCHandlePublic—
0x08m_CommandsList<UnityEngine.UIElements.UIR.SerializedCommand>Private—
0x08m_GpuTextureDataVector4[]Private—
0x08m_DrawRangesNativeList<UnityEngine.UIElements.UIR.DrawBufferRange>Private—
0x01<disposed>k__BackingFieldboolPrivate—
0x00590x07unreflected bytes to end of CommandList

Functions 10

SignatureFlagsNativeParams
void .ctor(VisualElement owner, long vertexDecl, long stencilState)Public+1 flags0x08
void Reset(VisualElement newOwner)Public0x08
void Execute()Public0x00
void SetTexture(int name, Texture texture, int gpuDataOffset, const Vector4& gpuData0, const Vector4& gpuData1)Public0x10
void ApplyBatchProps()Public0x00
void DrawRanges(GPUBuffer<System.UInt16> ib, GPUBuffer<UnityEngine.UIElements.Vertex> vb, const NativeSlice<UnityEngine.UIElements.UIR.DrawBufferRange>& ranges)Public0x10
bool get_disposed()2 flags0x01
void set_disposed(bool value)Private+1 flags0x01
void Dispose()PublicFinal+2 flags0x00
void Dispose(bool disposing)1 flags0x01

Used by 16

types with a member, parameter or interface of this type