| Vector3 get_center() | Public+1 flags | | 0x0C |
| void set_center(const Vector3& value) | Public+1 flags | | 0x0C |
| float get_radius() | Public+1 flags | | 0x04 |
| void set_radius(float value) | Public+1 flags | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |
| void get_center_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void set_center_Injected(long _unity_self, ref Vector3& value) | PrivateStatic | | 0x0C |
| float get_radius_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_radius_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |