Zdexby TheHolyOneZ
49,743 classes
Class

ForwardRendererData

: ScriptableRendererData : ScriptableObject : Object : Object
UnityEngine.Rendering.Universal.ForwardRendererData, Unity.RenderPipelines.Universal.Runtime 0x0088 (136 B) inherited 0x0048 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0088

Members 13

OffsetSizeNameTypeFlagsDefault
—0x08k_ErrorMessagestringPrivateStatic+1 flags2006070770256
0x08shadersShaderResourcesPublic—
0x08postProcessDataPostProcessDataPublic—
0x08xrSystemDataXRSystemDataPublic—
0x04m_OpaqueLayerMaskLayerMaskPrivate—
0x04m_TransparentLayerMaskLayerMaskPrivate—
0x08m_DefaultStencilStateStencilStateDataPrivate—
0x01m_ShadowTransparentReceiveboolPrivate—
0x00710x03padding / unreflected
0x04m_RenderingModeRenderingModePrivate—
0x04m_DepthPrimingModeDepthPrimingModePrivate—
0x01m_AccurateGbufferNormalsboolPrivate—
0x01m_ClusteredRenderingboolPrivate—
0x007E0x02padding / unreflected
0x04m_TileSizeTileSizePrivate—
0x00840x04unreflected bytes to end of ForwardRendererData
Inherited from ScriptableRendererData 8
OffsetSizeNameTypeFlagsDefault
0x08debugShadersDebugShaderResourcesPublic—
0x08probeVolumeResourcesProbeVolumeResourcesPublic—
0x01<isInvalidated>k__BackingFieldboolPrivate—
0x00290x07padding / unreflected
0x08m_RendererFeaturesList<UnityEngine.Rendering.Universal.ScriptableRendererFeature>1 flags—
0x08m_RendererFeatureMapList<System.Int64>1 flags—
0x01m_UseNativeRenderPassboolPrivate—
0x01m_StripShadowsOffVariantsboolPrivate+1 flags—
0x01m_StripAdditionalLightOffVariantsboolPrivate+1 flags—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 14

SignatureFlagsNativeParams
ScriptableRenderer Create()2 flags0x08
LayerMask get_opaqueLayerMask()Public+1 flags0x04
void set_opaqueLayerMask(const LayerMask& value)Public+1 flags0x04
LayerMask get_transparentLayerMask()Public+1 flags0x04
void set_transparentLayerMask(const LayerMask& value)Public+1 flags0x04
StencilStateData get_defaultStencilState()Public+1 flags0x08
void set_defaultStencilState(StencilStateData value)Public+1 flags0x08
bool get_shadowTransparentReceive()Public+1 flags0x01
void set_shadowTransparentReceive(bool value)Public+1 flags0x01
RenderingMode get_renderingMode()Public+1 flags0x04
void set_renderingMode(const RenderingMode& value)Public+1 flags0x04
bool get_accurateGbufferNormals()Public+1 flags0x01
void set_accurateGbufferNormals(bool value)Public+1 flags0x01
void .ctor()Public+1 flags0x00