Zdexby TheHolyOneZ
49,743 classes
Class

DecalCachedChunk

: DecalChunk : Object
UnityEngine.Rendering.Universal.DecalCachedChunk, Unity.RenderPipelines.Universal.Runtime 0x0150 (336 B) inherited 0x0028 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0150

Members 24

OffsetSizeNameTypeFlagsDefault
0x08propertyBlockMaterialPropertyBlockPublic—
0x04passIndexDBufferintPublic—
0x04passIndexEmissiveintPublic—
0x04passIndexScreenSpaceintPublic—
0x04passIndexGBufferintPublic—
0x04drawOrderintPublic—
0x01isCreatedboolPublic—
0x00450x03padding / unreflected
0x10decalToWorldsNativeArray<Unity.Mathematics.float4x4>Public—
0x10normalToWorldsNativeArray<Unity.Mathematics.float4x4>Public—
0x10sizeOffsetsNativeArray<Unity.Mathematics.float4x4>Public—
0x10drawDistancesNativeArray<Unity.Mathematics.float2>Public—
0x10angleFadesNativeArray<Unity.Mathematics.float2>Public—
0x10uvScaleBiasNativeArray<Unity.Mathematics.float4>Public—
0x10layerMasksNativeArray<System.Int32>Public—
0x10sceneLayerMasksNativeArray<System.UInt64>Public—
0x10fadeFactorsNativeArray<System.Single>Public—
0x10boundingSpheresNativeArray<UnityEngine.BoundingSphere>Public—
0x10scaleModesNativeArray<UnityEngine.Rendering.Universal.DecalScaleMode>Public—
0x10renderingLayerMasksNativeArray<System.UInt32>Public—
0x10positionsNativeArray<Unity.Mathematics.float3>Public—
0x10rotationNativeArray<Unity.Mathematics.quaternion>Public—
0x10scalesNativeArray<Unity.Mathematics.float3>Public—
0x10dirtyNativeArray<System.Boolean>Public—
0x08boundingSphereArrayBoundingSphere[]Public—
Inherited from DecalChunk 3
OffsetSizeNameTypeFlagsDefault
0x04<count>k__BackingFieldintPrivate—
0x04<capacity>k__BackingFieldintPrivate—
0x10<currentJobHandle>k__BackingFieldJobHandlePrivate—

Functions 4

SignatureFlagsNativeParams
void RemoveAtSwapBack(int entityIndex)Public+1 flags—0x04
void SetCapacity(int newCapacity)Public+1 flags—0x04
void Dispose()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00

Used by 23

types with a member, parameter or interface of this type