Zdexby TheHolyOneZ
49,743 classes
Class

DebugDisplaySettingsRendering

: Object
UnityEngine.Rendering.Universal.DebugDisplaySettingsRendering, Unity.RenderPipelines.Universal.Runtime 0x0070 (112 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0070

Members 24

OffsetSizeNameTypeFlagsDefault
0x04m_WireframeModeDebugWireframeModePrivate—
0x01m_OverdrawboolPrivate—
0x00150x03padding / unreflected
0x04m_OverdrawModeDebugOverdrawModePrivate—
0x04<maxOverdrawCount>k__BackingFieldintPrivate—
0x04<fullScreenDebugMode>k__BackingFieldDebugFullScreenModePrivate—
0x04<stpDebugViewIndex>k__BackingFieldintPrivate—
0x04<fullScreenDebugModeOutputSizeScreenPercent>k__BackingFieldintPrivate—
0x04<sceneOverrideMode>k__BackingFieldDebugSceneOverrideModePrivate—
0x04<mipInfoMode>k__BackingFieldDebugMipInfoModePrivate—
0x01<mipDebugStatusShowCode>k__BackingFieldboolPrivate—
0x00350x03padding / unreflected
0x04<mipDebugStatusMode>k__BackingFieldDebugMipMapStatusModePrivate—
0x04<mipDebugOpacity>k__BackingFieldfloatPrivate—
0x04<mipDebugRecentUpdateCooldown>k__BackingFieldfloatPrivate—
0x04<mipDebugMaterialTextureSlot>k__BackingFieldintPrivate—
0x01<showInfoForAllSlots>k__BackingFieldboolPrivate—
0x00490x03padding / unreflected
0x04<mipDebugTerrainTexture>k__BackingFieldDebugMipMapModeTerrainTexturePrivate—
0x04<postProcessingDebugMode>k__BackingFieldDebugPostProcessingModePrivate—
0x01<enableMsaa>k__BackingFieldboolPrivate—
0x01<enableHDR>k__BackingFieldboolPrivate—
0x00560x02padding / unreflected
0x04<taaDebugMode>k__BackingFieldTaaDebugModePrivate—
0x04<validationMode>k__BackingFieldDebugValidationModePrivate—
0x04<validationChannels>k__BackingFieldPixelValidationChannelsPrivate—
0x04<validationRangeMin>k__BackingFieldfloatPrivate—
0x04<validationRangeMax>k__BackingFieldfloatPrivate—
0x006C0x04unreflected bytes to end of DebugDisplaySettingsRendering

Functions 56

SignatureFlagsNativeParams
DebugWireframeMode get_wireframeMode()Public+1 flags0x04
void set_wireframeMode(const DebugWireframeMode& value)Public+1 flags0x04
bool get_overdraw()Public+1 flags0x01
void set_overdraw(bool value)Public+1 flags0x01
DebugOverdrawMode get_overdrawMode()Public+1 flags0x04
void set_overdrawMode(const DebugOverdrawMode& value)Public+1 flags0x04
int get_maxOverdrawCount()Public+1 flags0x04
void set_maxOverdrawCount(int value)Public+1 flags0x04
void UpdateDebugSceneOverrideMode()Private0x00
DebugFullScreenMode get_fullScreenDebugMode()Public+1 flags0x04
void set_fullScreenDebugMode(const DebugFullScreenMode& value)Public+1 flags0x04
int get_stpDebugViewIndex()2 flags0x04
void set_stpDebugViewIndex(int value)2 flags0x04
int get_fullScreenDebugModeOutputSizeScreenPercent()Public+1 flags0x04
void set_fullScreenDebugModeOutputSizeScreenPercent(int value)Public+1 flags0x04
DebugSceneOverrideMode get_sceneOverrideMode()2 flags0x04
void set_sceneOverrideMode(const DebugSceneOverrideMode& value)2 flags0x04
DebugMipInfoMode get_mipInfoMode()Public+1 flags0x04
void set_mipInfoMode(const DebugMipInfoMode& value)Public+1 flags0x04
bool get_mipDebugStatusShowCode()Public+1 flags0x01
void set_mipDebugStatusShowCode(bool value)Public+1 flags0x01
DebugMipMapStatusMode get_mipDebugStatusMode()Public+1 flags0x04
void set_mipDebugStatusMode(const DebugMipMapStatusMode& value)Public+1 flags0x04
float get_mipDebugOpacity()Public+1 flags0x04
void set_mipDebugOpacity(float value)Public+1 flags0x04
float get_mipDebugRecentUpdateCooldown()Public+1 flags0x04
void set_mipDebugRecentUpdateCooldown(float value)Public+1 flags0x04
int get_mipDebugMaterialTextureSlot()Public+1 flags0x04
void set_mipDebugMaterialTextureSlot(int value)Public+1 flags0x04
bool get_showInfoForAllSlots()Public+1 flags0x01
void set_showInfoForAllSlots(bool value)Public+1 flags0x01
bool get_canAggregateData()2 flags0x01
DebugMipMapModeTerrainTexture get_mipDebugTerrainTexture()Public+1 flags0x04
void set_mipDebugTerrainTexture(const DebugMipMapModeTerrainTexture& value)Public+1 flags0x04
DebugPostProcessingMode get_postProcessingDebugMode()Public+1 flags0x04
void set_postProcessingDebugMode(const DebugPostProcessingMode& value)Public+1 flags0x04
bool get_enableMsaa()Public+1 flags0x01
void set_enableMsaa(bool value)Public+1 flags0x01
bool get_enableHDR()Public+1 flags0x01
void set_enableHDR(bool value)Public+1 flags0x01
TaaDebugMode get_taaDebugMode()Public+1 flags0x04
void set_taaDebugMode(const TaaDebugMode& value)Public+1 flags0x04
DebugValidationMode get_validationMode()Public+1 flags0x04
void set_validationMode(const DebugValidationMode& value)Public+1 flags0x04
PixelValidationChannels get_validationChannels()Public+1 flags0x04
void set_validationChannels(const PixelValidationChannels& value)Public+1 flags0x04
float get_validationRangeMin()Public+1 flags0x04
void set_validationRangeMin(float value)Public+1 flags0x04
float get_validationRangeMax()Public+1 flags0x04
void set_validationRangeMax(float value)Public+1 flags0x04
bool get_AreAnySettingsActive()PublicFinal+3 flags0x01
bool get_IsPostProcessingAllowed()PublicFinal+3 flags0x01
bool get_IsLightingActive()PublicFinal+3 flags0x01
bool TryGetScreenClearColor(ref Color& color)PublicFinal+2 flags0x10
IDebugDisplaySettingsPanelDisposable UnityEngine.Rendering.IDebugDisplaySettingsData.CreatePanel()PrivateFinal+2 flags0x08
void .ctor()Public+1 flags0x00

Used by 8

types with a member, parameter or interface of this type