Enum DebugMipMapModeTerrainTexture Path C++ Link UnityEngine.Rendering.Universal.DebugMipMapModeTerrainTexture, Unity.RenderPipeline.Universal.ShaderLibrary underlying int32 Unity.RenderPipeline.Universal.ShaderLibrary.dll Values 5 NameValueHex Control00x00Layer010x01Layer120x02Layer230x03Layer340x04 Used by 1types with a member, parameter or interface of this type DebugDisplaySettingsRendering // UnityEngine.Rendering.Universal.DebugMipMapModeTerrainTexture, Unity.RenderPipeline.Universal.ShaderLibrary enum class DebugMipMapModeTerrainTexture : int32 { Control = 0, Layer0 = 1, Layer1 = 2, Layer2 = 3, Layer3 = 4, };