Struct PassOutputData : ValueType : Object Path C++ Link UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.PassOutputData, Unity.RenderPipelines.Core.Runtime 0x000C (12 B) Unity.RenderPipelines.Core.Runtime.dll 0x00x000C Members 1 Show inherited members OffsetSizeNameTypeFlags0x00000x0CresourceResourceHandlePublic Used by 14types with a member, parameter or interface of this type ArraySegment`1ByReference`1EnumeratorIEnumerator`1IIndexable`1INativeList`1NativeArray`1NativeList`1ParallelWriterPassOutputData[]ReadOnlyReadOnlySpan`1Span`1UnsafeList`1 // UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.PassOutputData, Unity.RenderPipelines.Core.Runtime // size 0x000C (12) struct PassOutputData : public ValueType { public: ResourceHandle resource; // 0x0000(0x0C) Public };