Enum AccessFlags Path C++ Link UnityEngine.Rendering.RenderGraphModule.AccessFlags, Unity.RenderPipelines.Core.Runtime underlying int32 Unity.RenderPipelines.Core.Runtime.dll Values 6 NameValueHex None00x00Read10x01Write20x02Discard40x04WriteAll60x06ReadWrite30x03 Used by 7types with a member, parameter or interface of this type IBaseRenderGraphBuilderIRasterRenderGraphBuilderPassFragmentDataRenderGraphBuildersRenderGraphPassSTPTextureAccess // UnityEngine.Rendering.RenderGraphModule.AccessFlags, Unity.RenderPipelines.Core.Runtime enum class AccessFlags : int32 { None = 0, Read = 1, Write = 2, Discard = 4, WriteAll = 6, ReadWrite = 3, };