Class OccluderOverlayPassData : Object Path C++ Link UnityEngine.Rendering.OcclusionCullingCommon.OccluderOverlayPassData, Unity.RenderPipelines.GPUDriven.Runtime 0x0040 (64 B) inherited 0x0010 Unity.RenderPipelines.GPUDriven.Runtime.dll 0x00x0040 Members 5 Show inherited members OffsetSizeNameTypeFlagsDefault0x00100x08debugMaterialMaterialPublic—0x00180x08occluderTextureRTHandlePublic—0x00200x10viewportRectPublic—0x00300x04passIndexintPublic—0x00340x08validRangeVector2Public—0x003C0x04unreflected bytes to end of OccluderOverlayPassData Functions 1 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00 Used by 2types with a member, parameter or interface of this type <>cBaseRenderFunc`2 // UnityEngine.Rendering.OcclusionCullingCommon.OccluderOverlayPassData, Unity.RenderPipelines.GPUDriven.Runtime // size 0x0040 (64), inherited 0x0010 class OccluderOverlayPassData : public Object { public: Material debugMaterial; // 0x0010(0x08) Public RTHandle occluderTexture; // 0x0018(0x08) Public Rect viewport; // 0x0020(0x10) Public int passIndex; // 0x0030(0x04) Public Vector2 validRange; // 0x0034(0x08) Public uint8 pad_0[0x04]; // 0x003C(0x04) void .ctor(); [Public SpecialName] };