Struct CollectInstancesLODGroupsAndMasksJob : ValueType : Object Path C++ Link UnityEngine.Rendering.InstanceDataSystem.CollectInstancesLODGroupsAndMasksJob, Unity.RenderPipelines.GPUDriven.Runtime 0x0198 (408 B) Unity.RenderPipelines.GPUDriven.Runtime.dll implements IJobParallelFor 0x00x0198 Members 5 Show inherited members OffsetSizeNameTypeFlags—0x04k_BatchSizeintPublicStatic+1 flags0x00000x10instancesNativeArray<UnityEngine.Rendering.InstanceHandle>Public0x00100xD8instanceDataReadOnlyPublic0x00E80xA0sharedInstanceDataReadOnlyPublic0x01880x10lodGroupAndMasksNativeArray<System.UInt32>Public Functions 1 SignatureFlagsNativeParamsvoid Execute(int index)PublicFinal+2 flags0x35706d00x04 Used by 2types with a member, parameter or interface of this type ExecuteJobFunctionParallelForJobStruct`1 // UnityEngine.Rendering.InstanceDataSystem.CollectInstancesLODGroupsAndMasksJob, Unity.RenderPipelines.GPUDriven.Runtime // size 0x0198 (408) struct CollectInstancesLODGroupsAndMasksJob : public ValueType { public: int k_BatchSize; // ????(0x04) Public Static Literal = 128 NativeArray<UnityEngine.Rendering.InstanceHandle> instances; // 0x0000(0x10) Public ReadOnly instanceData; // 0x0010(0xD8) Public ReadOnly sharedInstanceData; // 0x00E8(0xA0) Public NativeArray<System.UInt32> lodGroupAndMasks; // 0x0188(0x10) Public void Execute(int index); // 0x35706d0 [Public Final Virtual NewSlot] };