Zdexby TheHolyOneZ
9,523 structs
Struct

CalculateInterpolatedLightAndOcclusionProbesBatchJob

: ValueType : Object
UnityEngine.Rendering.InstanceDataSystem.CalculateInterpolatedLightAndOcclusionProbesBatchJob, Unity.RenderPipelines.GPUDriven.Runtime 0x0058 (88 B) Unity.RenderPipelines.GPUDriven.Runtime.dll
implements IJobParallelFor
0x00x0058

Members 8

OffsetSizeNameTypeFlags
—0x04k_BatchSizeintPublicStatic+1 flags
—0x04k_CalculatedProbesPerBatchintPublicStatic+1 flags
0x04probesCountintPublic
0x00040x04padding / unreflected
0x10lightProbesQueryLightProbesQueryPublic
0x10queryPostitionsNativeArray<UnityEngine.Vector3>Public
0x10compactTetrahedronCacheNativeArray<System.Int32>Public
0x10probesSphericalHarmonicsNativeArray<UnityEngine.Rendering.SphericalHarmonicsL2>Public
0x10probesOcclusionNativeArray<UnityEngine.Vector4>Public

Functions 1

SignatureFlagsNativeParams
void Execute(int index)PublicFinal+2 flags0x04

Used by 2

types with a member, parameter or interface of this type