Zdexby TheHolyOneZ
9,523 structs
Struct

InstanceCullerSplitDebugArray

: ValueType : Object
UnityEngine.Rendering.InstanceCullerSplitDebugArray, Unity.RenderPipelines.GPUDriven.Runtime 0x0020 (32 B) Unity.RenderPipelines.GPUDriven.Runtime.dll
implements IDisposable
0x00x0020

Members 4

OffsetSizeNameTypeFlags
—0x04MaxSplitCountintPrivateStatic+1 flags
0x08m_InfoNativeList<UnityEngine.Rendering.InstanceCullerSplitDebugArray.Info>Private
0x10m_CountersNativeArray<System.Int32>Private
0x08m_CounterSyncNativeQueue<Unity.Jobs.JobHandle>Private

Functions 6

SignatureFlagsNativeParams
NativeArray<System.Int32> get_Counters()Public+1 flags0x10
void Init()Public0x00
void Dispose()PublicFinal+2 flags0x00
int TryAddSplits(const BatchCullingViewType& viewType, int viewInstanceID, int splitCount)Public0x04
void AddSync(int baseIndex, const JobHandle& jobHandle)Public0x10
void MoveToDebugStatsAndClear(DebugRendererBatcherStats debugStats)Public0x08

Used by 1

types with a member, parameter or interface of this type