implements IDisposable
0x00x00B0
Members 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | s_NextLayoutVersion | int | PrivateStatic | — | |
| 0x08 | instanceNumInfo | InstanceNumInfo | Public | — | |
| 0x10 | instancesNumPrefixSum | NativeArray<System.Int32> | Public | — | |
| 0x10 | instancesSpan | NativeArray<System.Int32> | Public | — | |
| 0x04 | byteSize | int | Public | — | |
| 0x04 | perInstanceComponentCount | int | Public | — | |
| 0x04 | version | int | Public | — | |
| 0x04 | layoutVersion | int | Public | — | |
| 0x08 | gpuBuffer | GraphicsBuffer | Public | — | |
| 0x08 | validComponentsIndicesGpuBuffer | GraphicsBuffer | Public | — | |
| 0x08 | componentAddressesGpuBuffer | GraphicsBuffer | Public | — | |
| 0x08 | componentInstanceIndexRangesGpuBuffer | GraphicsBuffer | Public | — | |
| 0x08 | componentByteCountsGpuBuffer | GraphicsBuffer | Public | — | |
| 0x10 | descriptions | NativeArray<UnityEngine.Rendering.GPUInstanceComponentDesc> | Public | — | |
| 0x10 | defaultMetadata | NativeArray<UnityEngine.Rendering.MetadataValue> | Public | — | |
| 0x10 | gpuBufferComponentAddress | NativeArray<System.Int32> | Public | — | |
| 0x10 | nameToMetadataMap | NativeParallelHashMap<System.Int32 | Public | — |
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
| int NextVersion() | PublicStatic | 0x04 | |
| bool get_valid() | Public+1 flags | 0x01 | |
| GPUInstanceIndex CPUInstanceToGPUInstance(ref NativeArray<System.Int32>& instancesNumPrefixSum, const InstanceHandle& instance) | PrivateStatic | 0x10 | |
| int GetPropertyIndex(int propertyID, bool assertOnFail) | Public | 0x04 | |
| int GetGpuAddress(const string& strName, bool assertOnFail) | Public | 0x08 | |
| int GetGpuAddress(int propertyID, bool assertOnFail) | Public | 0x04 | |
| GPUInstanceIndex CPUInstanceToGPUInstance(const InstanceHandle& instance) | Public | 0x04 | |
| InstanceHandle GPUInstanceToCPUInstance(const GPUInstanceIndex& gpuInstanceIndex) | Public | 0x04 | |
| void CPUInstanceArrayToGPUInstanceArray(const NativeArray<UnityEngine.Rendering.InstanceHandle>& instances, const NativeArray<UnityEngine.Rendering.GPUInstanceIndex>& gpuInstanceIndices) | Public | 0x10 | |
| void Dispose() | PublicFinal+2 flags | 0x00 | |
| ReadOnly AsReadOnly() | Public | 0x10 | |
| void .ctor() | Public+1 flags | 0x00 |