Zdexby TheHolyOneZ
49,743 classes
Class

DisallowSmallMeshCulling

: MonoBehaviour : Behaviour : Component : Object : Object
UnityEngine.Rendering.DisallowSmallMeshCulling, Unity.RenderPipelines.GPUDriven.Runtime 0x0028 (40 B) inherited 0x0020 Unity.RenderPipelines.GPUDriven.Runtime.dll
0x00x0028

Members 2

OffsetSizeNameTypeFlagsDefault
0x01m_AppliedRecursivelyboolPrivate—
0x01m_applyToChildrenRecursivelyboolPublic—
0x00220x06unreflected bytes to end of DisallowSmallMeshCulling
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 8

SignatureFlagsNativeParams
bool get_applyToChildrenRecursively()Public+1 flags0x01
void set_applyToChildrenRecursively(bool value)Public+1 flags0x01
void OnEnable()Private0x00
void OnDisable()Private0x00
void AllowSmallMeshCulling(Transform transform, bool allow)PrivateStatic0x08
void AllowSmallMeshCullingRecursively(Transform transform, bool allow)PrivateStatic0x08
void OnValidate()Private0x00
void .ctor()Public+1 flags0x00