Zdexby TheHolyOneZ
49,743 classes
Class

RectTransformUtility

: Object
UnityEngine.RectTransformUtility, UnityEngine.UIModule 0x0010 (16 B) inherited 0x0010 UnityEngine.UIModule.dll
0x00x0010

Members 1

OffsetSizeNameTypeFlagsDefault
0x08s_CornersVector3[]PrivateStatic+1 flags—

Functions 16

SignatureFlagsNativeParams
Vector2 PixelAdjustPoint(const Vector2& point, Transform elementTransform, Canvas canvas)PublicStatic0x08
Rect PixelAdjustRect(RectTransform rectTransform, Canvas canvas)PublicStatic0x10
bool PointInRectangle(const Vector2& screenPoint, RectTransform rect, Camera cam, const Vector4& offset)PrivateStatic0x10
bool RectangleContainsScreenPoint(RectTransform rect, const Vector2& screenPoint, Camera cam)PublicStatic0x08
bool RectangleContainsScreenPoint(RectTransform rect, const Vector2& screenPoint, Camera cam, const Vector4& offset)PublicStatic0x10
bool ScreenPointToWorldPointInRectangle(RectTransform rect, const Vector2& screenPoint, Camera cam, ref Vector3& worldPoint)PublicStatic0x0C
bool ScreenPointToLocalPointInRectangle(RectTransform rect, const Vector2& screenPoint, Camera cam, ref Vector2& localPoint)PublicStatic0x08
Ray ScreenPointToRay(Camera cam, const Vector2& screenPos)PublicStatic0x18
Vector2 WorldToScreenPoint(Camera cam, const Vector3& worldPoint)PublicStatic0x0C
void FlipLayoutOnAxis(RectTransform rect, int axis, bool keepPositioning, bool recursive)PublicStatic0x08
void FlipLayoutAxes(RectTransform rect, bool keepPositioning, bool recursive)PublicStatic0x08
Vector2 GetTransposed(const Vector2& input)PrivateStatic0x08
void .cctor()PrivateStatic+1 flags0x00
void PixelAdjustPoint_Injected(ref Vector2& point, long elementTransform, long canvas, ref Vector2& ret)PrivateStatic0x08
void PixelAdjustRect_Injected(long rectTransform, long canvas, ref Rect& ret)PrivateStatic0x10
bool PointInRectangle_Injected(ref Vector2& screenPoint, long rect, long cam, ref Vector4& offset)PrivateStatic0x10