Zdexby TheHolyOneZ
9,523 structs
Struct

Particle

: ValueType : Object
UnityEngine.ParticleSystem.Particle, UnityEngine.ParticleSystemModule 0x0084 (132 B) UnityEngine.ParticleSystemModule.dll
0x00x0084

Members 17

OffsetSizeNameTypeFlags
0x0Cm_PositionVector3Private
0x0Cm_VelocityVector3Private
0x0Cm_AnimatedVelocityVector3Private
0x0Cm_InitialVelocityVector3Private
0x0Cm_AxisOfRotationVector3Private
0x0Cm_RotationVector3Private
0x0Cm_AngularVelocityVector3Private
0x0Cm_StartSizeVector3Private
0x04m_StartColorColor32Private
0x04m_RandomSeeduintPrivate
0x04m_ParentRandomSeeduintPrivate
0x04m_LifetimefloatPrivate
0x04m_StartLifetimefloatPrivate
0x04m_MeshIndexintPrivate
0x04m_EmitAccumulator0floatPrivate
0x04m_EmitAccumulator1floatPrivate
0x04m_FlagsuintPrivate

Functions 10

SignatureFlagsNativeParams
void set_lifetime(float value)Public+1 flags—0x04
void set_position(const Vector3& value)Public+1 flags—0x0C
void set_velocity(const Vector3& value)Public+1 flags—0x0C
void set_remainingLifetime(float value)Public+1 flags—0x04
void set_startLifetime(float value)Public+1 flags—0x04
void set_startColor(const Color32& value)Public+1 flags—0x04
void set_randomSeed(uint value)Public+1 flags—0x04
void set_startSize(float value)Public+1 flags—0x04
void set_rotation3D(const Vector3& value)Public+1 flags—0x0C
void set_angularVelocity3D(const Vector3& value)Public+1 flags—0x0C

Used by 21

types with a member, parameter or interface of this type