| InputEventBuffer get_buffer() | Public+1 flags | — | 0x20 |
| int get_count() | Public+1 flags | — | 0x04 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .ctor(InputAction action) | Public+1 flags | — | 0x08 |
| void .ctor(InputActionMap actionMap) | Public+1 flags | — | 0x08 |
| void SubscribeToAll() | Public | — | 0x00 |
| void UnsubscribeFromAll() | Public | — | 0x00 |
| void SubscribeTo(InputAction action) | Public | — | 0x08 |
| void SubscribeTo(InputActionMap actionMap) | Public | — | 0x08 |
| void UnsubscribeFrom(InputAction action) | Public | — | 0x08 |
| void UnsubscribeFrom(InputActionMap actionMap) | Public | | 0x08 |
| void RecordAction(const CallbackContext& context) | Public | | 0x10 |
| void Clear() | Public | | 0x00 |
| void Finalize() | 2 flags | | 0x00 |
| string ToString() | Public+1 flags | | 0x08 |
| void Dispose() | PublicFinal+2 flags | | 0x00 |
| void DisposeInternal() | Private | | 0x00 |
| IEnumerator<UnityEngine.InputSystem.Utilities.InputActionTrace.ActionEventPtr> GetEnumerator() | PublicFinal+2 flags | | 0x08 |
| IEnumerator System.Collections.IEnumerable.GetEnumerator() | PrivateFinal+2 flags | | 0x08 |
| void HookOnActionChange() | Private | | 0x00 |
| void UnhookOnActionChange() | Private | | 0x00 |
| void OnActionChange(object actionOrMapOrAsset, const InputActionChange& change) | Private | | 0x08 |
| void CloneActionStateBeforeBindingsChange(InputActionMap actionMap) | Private | | 0x08 |