| Vector2 get_force() | Public+1 flags | — | 0x08 |
| void set_force(const Vector2& value) | Public+1 flags | — | 0x08 |
| Vector2 get_relativeForce() | Public+1 flags | — | 0x08 |
| void set_relativeForce(const Vector2& value) | Public+1 flags | — | 0x08 |
| float get_torque() | Public+1 flags | — | 0x04 |
| void set_torque(float value) | Public+1 flags | — | 0x04 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void get_force_Injected(long _unity_self, ref Vector2& ret) | PrivateStatic | — | 0x08 |
| void set_force_Injected(long _unity_self, ref Vector2& value) | PrivateStatic | — | 0x08 |
| void get_relativeForce_Injected(long _unity_self, ref Vector2& ret) | PrivateStatic | — | 0x08 |
| void set_relativeForce_Injected(long _unity_self, ref Vector2& value) | PrivateStatic | — | 0x08 |
| float get_torque_Injected(long _unity_self) | PrivateStatic | — | 0x08 |
| void set_torque_Injected(long _unity_self, float value) | PrivateStatic | — | 0x08 |