| uint get_Seed() | Public+1 flags | | 0x04 |
| uint get_Sequence() | Public+1 flags | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .ctor(uint seed, uint sequence) | Public+1 flags | | 0x04 |
| void .ctor(const NumberGeneratorState& state) | Public+1 flags | | 0x08 |
| void ReSeed() | Public | | 0x00 |
| void ReSeed(uint seed, uint sequence) | Public | | 0x04 |
| void ReSeed(const NumberGeneratorState& state) | Public | | 0x08 |
| int Range(int minInclusive, int maxExclusive) | Public | | 0x04 |
| float Range(float min, float max) | Public | | 0x04 |
| bool Chance(float likelyHood) | Public | | 0x04 |
| NumberGeneratorState ToState() | Public | | 0x08 |
| uint GenerateUnitySeed() | PublicStatic | | 0x04 |
| NumberGenerator FromUnity() | PublicStatic | | 0x08 |