| ISteamTimeline get_Internal() | Static+2 flags | | 0x08 |
| bool InitializeInterface(bool server) | 2 flags | | 0x01 |
| void InstallEvents() | Static+1 flags | | 0x00 |
| void SetTimelineTooltip(const string& description, float timeOffsetSeconds) | PublicStatic | | 0x08 |
| void ClearTimelineTooltip(float timeOffsetSeconds) | PublicStatic | | 0x04 |
| TimelineEventHandle AddInstantaneousTimelineEvent(const string& title, const string& description, const string& icon, uint priority, float startOffsetSeconds, const TimelineEventClipPriority& possibleClip) | PublicStatic | | 0x08 |
| TimelineEventHandle AddRangeTimelineEvent(const string& title, const string& description, const string& icon, uint priority, float startOffsetSeconds, float durationSeconds, const TimelineEventClipPriority& possibleClip) | PublicStatic | | 0x08 |
| TimelineEventHandle StartRangeTimelineEvent(const string& title, const string& description, const string& icon, uint priority, float startOffsetSeconds, const TimelineEventClipPriority& possibleClip) | PublicStatic | | 0x08 |
| void UpdateRangeTimelineEvent(const TimelineEventHandle& handle, const string& title, const string& description, const string& icon, uint priority, const TimelineEventClipPriority& possibleClip) | PublicStatic | | 0x08 |
| void EndRangeTimelineEvent(const TimelineEventHandle& handle, float endOffsetSeconds) | PublicStatic | | 0x08 |
| void RemoveTimelineEvent(const TimelineEventHandle& handle) | PublicStatic | | 0x08 |
| Task<System.Boolean> DoesEventRecordingExist(const TimelineEventHandle& handle) | PublicStatic | | 0x08 |
| void StartGamePhase() | PublicStatic | | 0x00 |
| void EndGamePhase() | PublicStatic | | 0x00 |
| void SetGamePhaseId(const string& phaseId) | PublicStatic | | 0x08 |
| Task<System.Nullable<Steamworks.GamePhaseRecordingInfo>> DoesGamePhaseRecordingExist(const string& phaseId) | PublicStatic | | 0x08 |
| void AddGamePhaseTag(const string& tagName, const string& icon, const string& tagGroup, uint priority) | PublicStatic | | 0x08 |
| void SetGamePhaseAttribute(const string& attributeGroup, const string& attributeValue, uint priority) | PublicStatic | | 0x08 |
| void SetTimelineGameMode(const TimelineGameMode& gameMode) | PublicStatic | | 0x04 |
| void OpenOverlayToGamePhase(const string& phaseId) | PublicStatic | | 0x08 |
| void OpenOverlayToTimelineEvent(const TimelineEventHandle& handle) | PublicStatic | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |