Zdexby TheHolyOneZ
49,743 classes
Class

SteamTimeline

: SteamClientClass`1 : SteamClass : Object
Steamworks.SteamTimeline, Facepunch.Steamworks.Win64 0x0010 (16 B) inherited 0x0010 Facepunch.Steamworks.Win64.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from SteamClientClass`1 1
OffsetSizeNameTypeFlagsDefault
0x08InterfaceSteamInterfaceStatic+1 flags—

Functions 22

SignatureFlagsNativeParams
ISteamTimeline get_Internal()Static+2 flags0x08
bool InitializeInterface(bool server)2 flags0x01
void InstallEvents()Static+1 flags0x00
void SetTimelineTooltip(const string& description, float timeOffsetSeconds)PublicStatic0x08
void ClearTimelineTooltip(float timeOffsetSeconds)PublicStatic0x04
TimelineEventHandle AddInstantaneousTimelineEvent(const string& title, const string& description, const string& icon, uint priority, float startOffsetSeconds, const TimelineEventClipPriority& possibleClip)PublicStatic0x08
TimelineEventHandle AddRangeTimelineEvent(const string& title, const string& description, const string& icon, uint priority, float startOffsetSeconds, float durationSeconds, const TimelineEventClipPriority& possibleClip)PublicStatic0x08
TimelineEventHandle StartRangeTimelineEvent(const string& title, const string& description, const string& icon, uint priority, float startOffsetSeconds, const TimelineEventClipPriority& possibleClip)PublicStatic0x08
void UpdateRangeTimelineEvent(const TimelineEventHandle& handle, const string& title, const string& description, const string& icon, uint priority, const TimelineEventClipPriority& possibleClip)PublicStatic0x08
void EndRangeTimelineEvent(const TimelineEventHandle& handle, float endOffsetSeconds)PublicStatic0x08
void RemoveTimelineEvent(const TimelineEventHandle& handle)PublicStatic0x08
Task<System.Boolean> DoesEventRecordingExist(const TimelineEventHandle& handle)PublicStatic0x08
void StartGamePhase()PublicStatic0x00
void EndGamePhase()PublicStatic0x00
void SetGamePhaseId(const string& phaseId)PublicStatic0x08
Task<System.Nullable<Steamworks.GamePhaseRecordingInfo>> DoesGamePhaseRecordingExist(const string& phaseId)PublicStatic0x08
void AddGamePhaseTag(const string& tagName, const string& icon, const string& tagGroup, uint priority)PublicStatic0x08
void SetGamePhaseAttribute(const string& attributeGroup, const string& attributeValue, uint priority)PublicStatic0x08
void SetTimelineGameMode(const TimelineGameMode& gameMode)PublicStatic0x04
void OpenOverlayToGamePhase(const string& phaseId)PublicStatic0x08
void OpenOverlayToTimelineEvent(const TimelineEventHandle& handle)PublicStatic0x08
void .ctor()Public+1 flags0x00