| void .ctor(bool IsGameServer) | 2 flags | | 0x01 |
| long SteamAPI_SteamTimeline_v004() | Static+2 flags | | 0x08 |
| long GetUserInterfacePointer() | Public+1 flags | | 0x08 |
| void _SetTimelineTooltip(long self, const string& pchDescription, float flTimeDelta) | PrivateStatic+1 flags | | 0x08 |
| void SetTimelineTooltip(const string& pchDescription, float flTimeDelta) | 1 flags | | 0x08 |
| void _ClearTimelineTooltip(long self, float flTimeDelta) | PrivateStatic+1 flags | | 0x08 |
| void ClearTimelineTooltip(float flTimeDelta) | 1 flags | | 0x04 |
| void _SetTimelineGameMode(long self, const TimelineGameMode& eMode) | PrivateStatic+1 flags | | 0x08 |
| void SetTimelineGameMode(const TimelineGameMode& eMode) | 1 flags | | 0x04 |
| TimelineEventHandle _AddInstantaneousTimelineEvent(long self, const string& pchTitle, const string& pchDescription, const string& pchIcon, uint unIconPriority, float flStartOffsetSeconds, const TimelineEventClipPriority& ePossibleClip) | PrivateStatic+1 flags | | 0x08 |
| TimelineEventHandle AddInstantaneousTimelineEvent(const string& pchTitle, const string& pchDescription, const string& pchIcon, uint unIconPriority, float flStartOffsetSeconds, const TimelineEventClipPriority& ePossibleClip) | 1 flags | | 0x08 |
| TimelineEventHandle _AddRangeTimelineEvent(long self, const string& pchTitle, const string& pchDescription, const string& pchIcon, uint unIconPriority, float flStartOffsetSeconds, float flDuration, const TimelineEventClipPriority& ePossibleClip) | PrivateStatic+1 flags | | 0x08 |
| TimelineEventHandle AddRangeTimelineEvent(const string& pchTitle, const string& pchDescription, const string& pchIcon, uint unIconPriority, float flStartOffsetSeconds, float flDuration, const TimelineEventClipPriority& ePossibleClip) | 1 flags | | 0x08 |
| TimelineEventHandle _StartRangeTimelineEvent(long self, const string& pchTitle, const string& pchDescription, const string& pchIcon, uint unPriority, float flStartOffsetSeconds, const TimelineEventClipPriority& ePossibleClip) | PrivateStatic+1 flags | | 0x08 |
| TimelineEventHandle StartRangeTimelineEvent(const string& pchTitle, const string& pchDescription, const string& pchIcon, uint unPriority, float flStartOffsetSeconds, const TimelineEventClipPriority& ePossibleClip) | 1 flags | | 0x08 |
| void _UpdateRangeTimelineEvent(long self, const TimelineEventHandle& ulEvent, const string& pchTitle, const string& pchDescription, const string& pchIcon, uint unPriority, const TimelineEventClipPriority& ePossibleClip) | PrivateStatic+1 flags | | 0x08 |
| void UpdateRangeTimelineEvent(const TimelineEventHandle& ulEvent, const string& pchTitle, const string& pchDescription, const string& pchIcon, uint unPriority, const TimelineEventClipPriority& ePossibleClip) | 1 flags | | 0x08 |
| void _EndRangeTimelineEvent(long self, const TimelineEventHandle& ulEvent, float flEndOffsetSeconds) | PrivateStatic+1 flags | | 0x08 |
| void EndRangeTimelineEvent(const TimelineEventHandle& ulEvent, float flEndOffsetSeconds) | 1 flags | | 0x08 |
| void _RemoveTimelineEvent(long self, const TimelineEventHandle& ulEvent) | PrivateStatic+1 flags | | 0x08 |
| void RemoveTimelineEvent(const TimelineEventHandle& ulEvent) | 1 flags | | 0x08 |
| SteamAPICall_t _DoesEventRecordingExist(long self, const TimelineEventHandle& ulEvent) | PrivateStatic+1 flags | | 0x08 |
| CallResult<Steamworks.Data.SteamTimelineEventRecordingExists_t> DoesEventRecordingExist(const TimelineEventHandle& ulEvent) | 1 flags | | 0x18 |
| void _StartGamePhase(long self) | PrivateStatic+1 flags | | 0x08 |
| void StartGamePhase() | 1 flags | | 0x00 |
| void _EndGamePhase(long self) | PrivateStatic+1 flags | | 0x08 |
| void EndGamePhase() | 1 flags | | 0x00 |
| void _SetGamePhaseID(long self, const string& pchPhaseID) | PrivateStatic+1 flags | | 0x08 |
| void SetGamePhaseID(const string& pchPhaseID) | 1 flags | | 0x08 |
| SteamAPICall_t _DoesGamePhaseRecordingExist(long self, const string& pchPhaseID) | PrivateStatic+1 flags | | 0x08 |
| CallResult<Steamworks.Data.SteamTimelineGamePhaseRecordingExists_t> DoesGamePhaseRecordingExist(const string& pchPhaseID) | 1 flags | | 0x18 |
| void _AddGamePhaseTag(long self, const string& pchTagName, const string& pchTagIcon, const string& pchTagGroup, uint unPriority) | PrivateStatic+1 flags | | 0x08 |
| void AddGamePhaseTag(const string& pchTagName, const string& pchTagIcon, const string& pchTagGroup, uint unPriority) | 1 flags | | 0x08 |
| void _SetGamePhaseAttribute(long self, const string& pchAttributeGroup, const string& pchAttributeValue, uint unPriority) | PrivateStatic+1 flags | | 0x08 |
| void SetGamePhaseAttribute(const string& pchAttributeGroup, const string& pchAttributeValue, uint unPriority) | 1 flags | | 0x08 |
| void _OpenOverlayToGamePhase(long self, const string& pchPhaseID) | PrivateStatic+1 flags | | 0x08 |
| void OpenOverlayToGamePhase(const string& pchPhaseID) | 1 flags | | 0x08 |
| void _OpenOverlayToTimelineEvent(long self, const TimelineEventHandle& ulEvent) | PrivateStatic+1 flags | | 0x08 |
| void OpenOverlayToTimelineEvent(const TimelineEventHandle& ulEvent) | 1 flags | | 0x08 |