| ISteamGameServerStats get_Internal() | Static+2 flags | | 0x08 |
| bool InitializeInterface(bool server) | 2 flags | | 0x01 |
| Task<Steamworks.Result> RequestUserStatsAsync(const SteamId& steamid) | PublicStatic | | 0x08 |
| bool SetInt(const SteamId& steamid, const string& name, int stat) | PublicStatic | | 0x08 |
| bool SetFloat(const SteamId& steamid, const string& name, float stat) | PublicStatic | | 0x08 |
| int GetInt(const SteamId& steamid, const string& name, int defaultValue) | PublicStatic | | 0x08 |
| float GetFloat(const SteamId& steamid, const string& name, float defaultValue) | PublicStatic | | 0x08 |
| bool SetAchievement(const SteamId& steamid, const string& name) | PublicStatic | | 0x08 |
| bool ClearAchievement(const SteamId& steamid, const string& name) | PublicStatic | | 0x08 |
| bool GetAchievement(const SteamId& steamid, const string& name) | PublicStatic | | 0x08 |
| Task<Steamworks.Result> StoreUserStats(const SteamId& steamid) | PublicStatic | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |