| ISteamGameServer get_Internal() | Static+2 flags | | 0x08 |
| bool InitializeInterface(bool server) | 2 flags | | 0x01 |
| bool get_IsValid() | PublicStatic+1 flags | | 0x01 |
| void InstallEvents() | Static+1 flags | | 0x00 |
| void add_OnValidateAuthTicketResponse(Action<Steamworks.SteamId value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnValidateAuthTicketResponse(Action<Steamworks.SteamId value) | PublicStatic+1 flags | | 0x08 |
| void add_OnSteamServersConnected(Action value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnSteamServersConnected(Action value) | PublicStatic+1 flags | | 0x08 |
| void add_OnSteamServerConnectFailure(Action<Steamworks.Result value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnSteamServerConnectFailure(Action<Steamworks.Result value) | PublicStatic+1 flags | | 0x08 |
| void add_OnSteamServersDisconnected(Action<Steamworks.Result> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnSteamServersDisconnected(Action<Steamworks.Result> value) | PublicStatic+1 flags | | 0x08 |
| void add_OnSteamNetAuthenticationStatus(Action<Steamworks.SteamNetworkingAvailability> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnSteamNetAuthenticationStatus(Action<Steamworks.SteamNetworkingAvailability> value) | PublicStatic+1 flags | | 0x08 |
| void Init(const AppId& appid, const SteamServerInit& init, bool asyncCallbacks) | PublicStatic | | 0x30 |
| void AddInterface() | Static+1 flags | | 0x00 |
| void ShutdownInterfaces() | Static+1 flags | | 0x00 |
| void Shutdown() | PublicStatic | | 0x00 |
| void RunCallbacks() | PublicStatic | | 0x00 |
| bool get_DedicatedServer() | PublicStatic+1 flags | | 0x01 |
| void set_DedicatedServer(bool value) | PublicStatic+1 flags | | 0x01 |
| int get_MaxPlayers() | PublicStatic+1 flags | | 0x04 |
| void set_MaxPlayers(int value) | PublicStatic+1 flags | | 0x04 |
| int get_BotCount() | PublicStatic+1 flags | | 0x04 |
| void set_BotCount(int value) | PublicStatic+1 flags | | 0x04 |
| string get_MapName() | PublicStatic+1 flags | | 0x08 |
| void set_MapName(const string& value) | PublicStatic+1 flags | | 0x08 |
| string get_ModDir() | PublicStatic+1 flags | | 0x08 |
| void set_ModDir(const string& value) | Static+2 flags | | 0x08 |
| string get_Product() | PublicStatic+1 flags | | 0x08 |
| void set_Product(const string& value) | Static+2 flags | | 0x08 |
| string get_GameDescription() | PublicStatic+1 flags | | 0x08 |
| void set_GameDescription(const string& value) | Static+2 flags | | 0x08 |
| string get_ServerName() | PublicStatic+1 flags | | 0x08 |
| void set_ServerName(const string& value) | PublicStatic+1 flags | | 0x08 |
| bool get_Passworded() | PublicStatic+1 flags | | 0x01 |
| void set_Passworded(bool value) | PublicStatic+1 flags | | 0x01 |
| string get_GameTags() | PublicStatic+1 flags | | 0x08 |
| void set_GameTags(const string& value) | PublicStatic+1 flags | | 0x08 |
| SteamId get_SteamId() | PublicStatic+1 flags | | 0x08 |
| void LogOnAnonymous() | PublicStatic | | 0x00 |
| void LogOff() | PublicStatic | | 0x00 |
| bool get_LoggedOn() | PublicStatic+1 flags | | 0x01 |
| IPAddress get_PublicIp() | PublicStatic+1 flags | | 0x08 |
| void set_AutomaticHeartbeats(bool value) | PublicStatic+1 flags | | 0x01 |
| void set_AdvertiseServer(bool value) | PublicStatic+1 flags | | 0x01 |
| void ForceHeartbeat() | PublicStatic | | 0x00 |
| void UpdatePlayer(const SteamId& steamid, const string& name, int score) | PublicStatic | | 0x08 |
| void SetKey(const string& Key, const string& Value) | PublicStatic | | 0x08 |
| void ClearKeys() | PublicStatic | | 0x00 |
| bool BeginAuthSession(const byte[]& data, const SteamId& steamid) | PublicStatic | | 0x08 |
| void EndSession(const SteamId& steamid) | PublicStatic | | 0x08 |
| bool GetOutgoingPacket(ref OutgoingPacket& packet) | PublicStatic | | 0x18 |
| void HandleIncomingPacket(const byte[]& data, int size, uint address, ushort port) | PublicStatic | | 0x08 |
| void HandleIncomingPacket(long ptr, int size, uint address, ushort port) | PublicStatic | | 0x08 |
| UserHasLicenseForAppResult UserHasLicenseForApp(const SteamId& steamid, const AppId& appid) | PublicStatic | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |