| void .ctor(bool IsGameServer) | 2 flags | | 0x01 |
| long SteamAPI_SteamGameServer_v015() | Static+2 flags | | 0x08 |
| long GetServerInterfacePointer() | Public+1 flags | | 0x08 |
| void _SetProduct(long self, const string& pszProduct) | PrivateStatic+1 flags | | 0x08 |
| void SetProduct(const string& pszProduct) | 1 flags | | 0x08 |
| void _SetGameDescription(long self, const string& pszGameDescription) | PrivateStatic+1 flags | | 0x08 |
| void SetGameDescription(const string& pszGameDescription) | 1 flags | | 0x08 |
| void _SetModDir(long self, const string& pszModDir) | PrivateStatic+1 flags | | 0x08 |
| void SetModDir(const string& pszModDir) | 1 flags | | 0x08 |
| void _SetDedicatedServer(long self, bool bDedicated) | PrivateStatic+1 flags | | 0x08 |
| void SetDedicatedServer(bool bDedicated) | 1 flags | | 0x01 |
| void _LogOn(long self, const string& pszToken) | PrivateStatic+1 flags | | 0x08 |
| void LogOn(const string& pszToken) | 1 flags | | 0x08 |
| void _LogOnAnonymous(long self) | PrivateStatic+1 flags | | 0x08 |
| void LogOnAnonymous() | 1 flags | | 0x00 |
| void _LogOff(long self) | PrivateStatic+1 flags | | 0x08 |
| void LogOff() | 1 flags | | 0x00 |
| bool _BLoggedOn(long self) | PrivateStatic+1 flags | | 0x08 |
| bool BLoggedOn() | 1 flags | | 0x01 |
| bool _BSecure(long self) | PrivateStatic+1 flags | | 0x08 |
| bool BSecure() | 1 flags | | 0x01 |
| SteamId _GetSteamID(long self) | PrivateStatic+1 flags | | 0x08 |
| SteamId GetSteamID() | 1 flags | | 0x08 |
| bool _WasRestartRequested(long self) | PrivateStatic+1 flags | | 0x08 |
| bool WasRestartRequested() | 1 flags | | 0x01 |
| void _SetMaxPlayerCount(long self, int cPlayersMax) | PrivateStatic+1 flags | | 0x08 |
| void SetMaxPlayerCount(int cPlayersMax) | 1 flags | | 0x04 |
| void _SetBotPlayerCount(long self, int cBotplayers) | PrivateStatic+1 flags | | 0x08 |
| void SetBotPlayerCount(int cBotplayers) | 1 flags | | 0x04 |
| void _SetServerName(long self, const string& pszServerName) | PrivateStatic+1 flags | | 0x08 |
| void SetServerName(const string& pszServerName) | 1 flags | | 0x08 |
| void _SetMapName(long self, const string& pszMapName) | PrivateStatic+1 flags | | 0x08 |
| void SetMapName(const string& pszMapName) | 1 flags | | 0x08 |
| void _SetPasswordProtected(long self, bool bPasswordProtected) | PrivateStatic+1 flags | | 0x08 |
| void SetPasswordProtected(bool bPasswordProtected) | 1 flags | | 0x01 |
| void _SetSpectatorPort(long self, ushort unSpectatorPort) | PrivateStatic+1 flags | | 0x08 |
| void SetSpectatorPort(ushort unSpectatorPort) | 1 flags | | 0x02 |
| void _SetSpectatorServerName(long self, const string& pszSpectatorServerName) | PrivateStatic+1 flags | | 0x08 |
| void SetSpectatorServerName(const string& pszSpectatorServerName) | 1 flags | | 0x08 |
| void _ClearAllKeyValues(long self) | PrivateStatic+1 flags | | 0x08 |
| void ClearAllKeyValues() | 1 flags | | 0x00 |
| void _SetKeyValue(long self, const string& pKey, const string& pValue) | PrivateStatic+1 flags | | 0x08 |
| void SetKeyValue(const string& pKey, const string& pValue) | 1 flags | | 0x08 |
| void _SetGameTags(long self, const string& pchGameTags) | PrivateStatic+1 flags | | 0x08 |
| void SetGameTags(const string& pchGameTags) | 1 flags | | 0x08 |
| void _SetGameData(long self, const string& pchGameData) | PrivateStatic+1 flags | | 0x08 |
| void SetGameData(const string& pchGameData) | 1 flags | | 0x08 |
| void _SetRegion(long self, const string& pszRegion) | PrivateStatic+1 flags | | 0x08 |
| void SetRegion(const string& pszRegion) | 1 flags | | 0x08 |
| void _SetAdvertiseServerActive(long self, bool bActive) | PrivateStatic+1 flags | | 0x08 |
| void SetAdvertiseServerActive(bool bActive) | 1 flags | | 0x01 |
| HAuthTicket _GetAuthSessionTicket(long self, long pTicket, int cbMaxTicket, ref uint& pcbTicket, ref NetIdentity& pSnid) | PrivateStatic+1 flags | | 0x88 |
| HAuthTicket GetAuthSessionTicket(long pTicket, int cbMaxTicket, ref uint& pcbTicket, ref NetIdentity& pSnid) | 1 flags | | 0x88 |
| BeginAuthResult _BeginAuthSession(long self, long pAuthTicket, int cbAuthTicket, const SteamId& steamID) | PrivateStatic+1 flags | | 0x08 |
| BeginAuthResult BeginAuthSession(long pAuthTicket, int cbAuthTicket, const SteamId& steamID) | 1 flags | | 0x08 |
| void _EndAuthSession(long self, const SteamId& steamID) | PrivateStatic+1 flags | | 0x08 |
| void EndAuthSession(const SteamId& steamID) | 1 flags | | 0x08 |
| void _CancelAuthTicket(long self, const HAuthTicket& hAuthTicket) | PrivateStatic+1 flags | | 0x08 |
| void CancelAuthTicket(const HAuthTicket& hAuthTicket) | 1 flags | | 0x04 |
| UserHasLicenseForAppResult _UserHasLicenseForApp(long self, const SteamId& steamID, const AppId& appID) | PrivateStatic+1 flags | | 0x08 |
| UserHasLicenseForAppResult UserHasLicenseForApp(const SteamId& steamID, const AppId& appID) | 1 flags | | 0x08 |
| bool _RequestUserGroupStatus(long self, const SteamId& steamIDUser, const SteamId& steamIDGroup) | PrivateStatic+1 flags | | 0x08 |
| bool RequestUserGroupStatus(const SteamId& steamIDUser, const SteamId& steamIDGroup) | 1 flags | | 0x08 |
| void _GetGameplayStats(long self) | PrivateStatic+1 flags | | 0x08 |
| void GetGameplayStats() | 1 flags | | 0x00 |
| SteamAPICall_t _GetServerReputation(long self) | PrivateStatic+1 flags | | 0x08 |
| CallResult<Steamworks.Data.GSReputation_t> GetServerReputation() | 1 flags | | 0x18 |
| SteamIPAddress _GetPublicIP(long self) | PrivateStatic+1 flags | | 0x14 |
| SteamIPAddress GetPublicIP() | 1 flags | | 0x14 |
| bool _HandleIncomingPacket(long self, long pData, int cbData, uint srcIP, ushort srcPort) | PrivateStatic+1 flags | | 0x08 |
| bool HandleIncomingPacket(long pData, int cbData, uint srcIP, ushort srcPort) | 1 flags | | 0x08 |
| int _GetNextOutgoingPacket(long self, long pOut, int cbMaxOut, ref uint& pNetAdr, ref ushort& pPort) | PrivateStatic+1 flags | | 0x08 |
| int GetNextOutgoingPacket(long pOut, int cbMaxOut, ref uint& pNetAdr, ref ushort& pPort) | 1 flags | | 0x08 |
| SteamAPICall_t _AssociateWithClan(long self, const SteamId& steamIDClan) | PrivateStatic+1 flags | | 0x08 |
| CallResult<Steamworks.Data.AssociateWithClanResult_t> AssociateWithClan(const SteamId& steamIDClan) | 1 flags | | 0x18 |
| SteamAPICall_t _ComputeNewPlayerCompatibility(long self, const SteamId& steamIDNewPlayer) | PrivateStatic+1 flags | | 0x08 |
| CallResult<Steamworks.Data.ComputeNewPlayerCompatibilityResult_t> ComputeNewPlayerCompatibility(const SteamId& steamIDNewPlayer) | 1 flags | | 0x18 |
| bool _SendUserConnectAndAuthenticate_DEPRECATED(long self, uint unIPClient, long pvAuthBlob, uint cubAuthBlobSize, ref SteamId& pSteamIDUser) | PrivateStatic+1 flags | | 0x08 |
| bool SendUserConnectAndAuthenticate_DEPRECATED(uint unIPClient, long pvAuthBlob, uint cubAuthBlobSize, ref SteamId& pSteamIDUser) | 1 flags | | 0x08 |
| SteamId _CreateUnauthenticatedUserConnection(long self) | PrivateStatic+1 flags | | 0x08 |
| SteamId CreateUnauthenticatedUserConnection() | 1 flags | | 0x08 |
| void _SendUserDisconnect_DEPRECATED(long self, const SteamId& steamIDUser) | PrivateStatic+1 flags | | 0x08 |
| void SendUserDisconnect_DEPRECATED(const SteamId& steamIDUser) | 1 flags | | 0x08 |
| bool _BUpdateUserData(long self, const SteamId& steamIDUser, const string& pchPlayerName, uint uScore) | PrivateStatic+1 flags | | 0x08 |
| bool BUpdateUserData(const SteamId& steamIDUser, const string& pchPlayerName, uint uScore) | 1 flags | | 0x08 |