Zdexby TheHolyOneZ
49,743 classes
Class

SteamNetworkingSockets

: SteamSharedClass`1 : SteamClass : Object
Steamworks.SteamNetworkingSockets, Facepunch.Steamworks.Win64 0x0010 (16 B) inherited 0x0010 Facepunch.Steamworks.Win64.dll
0x00x0010

Members 4

OffsetSizeNameTypeFlagsDefault
0x08SocketInterfacesDictionary<System.UInt32PrivateStatic+1 flags—
0x08ConnectionInterfacesDictionary<System.UInt32PrivateStatic+1 flags—
0x08OnConnectionStatusChangedAction<Steamworks.Data.ConnectionPrivateStatic—
0x08OnFakeIPResultAction<Steamworks.Data.NetAddress>PrivateStatic—
Inherited from SteamSharedClass`1 2
OffsetSizeNameTypeFlagsDefault
0x08InterfaceClientSteamInterfaceStatic+1 flags—
0x08InterfaceServerSteamInterfaceStatic+1 flags—

Functions 28

SignatureFlagsNativeParams
ISteamNetworkingSockets get_Internal()Static+2 flags0x08
NetIdentity get_Identity()PublicStatic+1 flags0x88
bool InitializeInterface(bool server)2 flags0x01
SocketManager GetSocketManager(uint id)Static+1 flags0x08
void SetSocketManager(uint id, SocketManager manager)Static+1 flags0x08
ConnectionManager GetConnectionManager(uint id)Static+1 flags0x08
void SetConnectionManager(uint id, ConnectionManager manager)Static+1 flags0x08
void InstallEvents(bool server)1 flags0x01
void ConnectionStatusChanged(const SteamNetConnectionStatusChangedCallback_t& data)PrivateStatic0x2C8
void add_OnConnectionStatusChanged(Action<Steamworks.Data.Connection value)PublicStatic+1 flags0x08
void remove_OnConnectionStatusChanged(Action<Steamworks.Data.Connection value)PublicStatic+1 flags0x08
void FakeIPResult(const SteamNetworkingFakeIPResult_t& data)PrivateStatic0x98
void add_OnFakeIPResult(Action<Steamworks.Data.NetAddress> value)PublicStatic+1 flags0x08
void remove_OnFakeIPResult(Action<Steamworks.Data.NetAddress> value)PublicStatic+1 flags0x08
uint8 CreateNormalSocket(const NetAddress& address)PublicStatic0x12
SocketManager CreateNormalSocket(const NetAddress& address, ISocketManager intrface)PublicStatic0x12
uint8 ConnectNormal(const NetAddress& address)PublicStatic0x12
ConnectionManager ConnectNormal(const NetAddress& address, IConnectionManager iface)PublicStatic0x12
uint8 CreateRelaySocket(int virtualport)PublicStatic0x04
SocketManager CreateRelaySocket(int virtualport, ISocketManager intrface)PublicStatic0x08
uint8 ConnectRelay(const SteamId& serverId, int virtualport)PublicStatic0x08
ConnectionManager ConnectRelay(const SteamId& serverId, int virtualport, IConnectionManager iface)PublicStatic0x08
bool RequestFakeIP(int numFakePorts)PublicStatic0x04
Result GetFakeIP(int fakePortIndex, ref NetAddress& address)PublicStatic0x12
uint8 CreateRelaySocketFakeIP(int fakePortIndex)PublicStatic0x04
SocketManager CreateRelaySocketFakeIP(int fakePortIndex, ISocketManager intrface)PublicStatic0x08
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00