| void .ctor(bool IsGameServer) | 2 flags | | 0x01 |
| long SteamAPI_SteamNetworking_v006() | Static+2 flags | | 0x08 |
| long GetUserInterfacePointer() | Public+1 flags | | 0x08 |
| long SteamAPI_SteamGameServerNetworking_v006() | Static+2 flags | | 0x08 |
| long GetServerInterfacePointer() | Public+1 flags | | 0x08 |
| bool _SendP2PPacket(long self, const SteamId& steamIDRemote, long pubData, uint cubData, const P2PSend& eP2PSendType, int nChannel) | PrivateStatic+1 flags | | 0x08 |
| bool SendP2PPacket(const SteamId& steamIDRemote, long pubData, uint cubData, const P2PSend& eP2PSendType, int nChannel) | 1 flags | | 0x08 |
| bool _IsP2PPacketAvailable(long self, ref uint& pcubMsgSize, int nChannel) | PrivateStatic+1 flags | | 0x08 |
| bool IsP2PPacketAvailable(ref uint& pcubMsgSize, int nChannel) | 1 flags | | 0x04 |
| bool _ReadP2PPacket(long self, long pubDest, uint cubDest, ref uint& pcubMsgSize, ref SteamId& psteamIDRemote, int nChannel) | PrivateStatic+1 flags | | 0x08 |
| bool ReadP2PPacket(long pubDest, uint cubDest, ref uint& pcubMsgSize, ref SteamId& psteamIDRemote, int nChannel) | 1 flags | | 0x08 |
| bool _AcceptP2PSessionWithUser(long self, const SteamId& steamIDRemote) | PrivateStatic+1 flags | | 0x08 |
| bool AcceptP2PSessionWithUser(const SteamId& steamIDRemote) | 1 flags | | 0x08 |
| bool _CloseP2PSessionWithUser(long self, const SteamId& steamIDRemote) | PrivateStatic+1 flags | | 0x08 |
| bool CloseP2PSessionWithUser(const SteamId& steamIDRemote) | 1 flags | | 0x08 |
| bool _CloseP2PChannelWithUser(long self, const SteamId& steamIDRemote, int nChannel) | PrivateStatic+1 flags | | 0x08 |
| bool CloseP2PChannelWithUser(const SteamId& steamIDRemote, int nChannel) | 1 flags | | 0x08 |
| bool _GetP2PSessionState(long self, const SteamId& steamIDRemote, ref P2PSessionState_t& pConnectionState) | PrivateStatic+1 flags | | 0x14 |
| bool GetP2PSessionState(const SteamId& steamIDRemote, ref P2PSessionState_t& pConnectionState) | 1 flags | | 0x14 |
| bool _AllowP2PPacketRelay(long self, bool bAllow) | PrivateStatic+1 flags | | 0x08 |
| bool AllowP2PPacketRelay(bool bAllow) | 1 flags | | 0x01 |
| SNetSocket_t _CreateP2PConnectionSocket(long self, const SteamId& steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay) | PrivateStatic+1 flags | | 0x08 |
| SNetSocket_t CreateP2PConnectionSocket(const SteamId& steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay) | 1 flags | | 0x08 |