| ExposedList<System.Int32> Triangulate(ExposedList<System.Single> verticesArray) | Public | | 0x08 |
| ExposedList<Spine.ExposedList<System.Single>> Decompose(ExposedList<System.Single> verticesArray, ExposedList<System.Int32> triangles) | Public | | 0x08 |
| bool IsConcave(int index, int vertexCount, const float[]& vertices, const int[]& indices) | PrivateStatic | | 0x08 |
| bool PositiveArea(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y) | PrivateStatic | | 0x04 |
| int Winding(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y) | PrivateStatic | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |