| IDataService get_DataService() | PrivateStatic+1 flags | | 0x08 |
| PlantDefinition GetPlantDefinition(const SeedType& seedType) | PublicStatic | | 0x08 |
| ZombieDefinition GetZombieDefinition(const ZombieType& zombieType) | PublicStatic | | 0x08 |
| bool IsSurvivalNormal(const GameMode& theGameMode) | PublicStatic | | 0x04 |
| bool IsSurvivalMode(const GameMode& theGameMode) | PublicStatic | | 0x04 |
| bool IsSurvivalHard(const GameMode& theGameMode) | PublicStatic | | 0x04 |
| bool IsSurvivalEndless(const GameMode& theGameMode) | PublicStatic | | 0x04 |
| bool IsEndlessScaryPotter(const GameMode& theGameMode) | PublicStatic | | 0x04 |
| bool IsScaryPotterMode(const GameMode& theGameMode) | PublicStatic | | 0x04 |
| bool IsEndlessIZombie(const GameMode& theGameMode) | PublicStatic | | 0x04 |
| bool IsIZombieMode(const GameMode& theGameMode) | PublicStatic | | 0x04 |
| bool IsScaryPotterLevel(const GameMode& theGameMode) | PublicStatic | | 0x04 |
| bool IsIZombieLevel(const GameMode& theGameMode) | PublicStatic | | 0x04 |
| bool IsMinigame(const GameMode& theGameMode) | PublicStatic | | 0x04 |
| LoadedPrefab LoadReferencedPrefab(AssetReferenceGameObject reference) | PublicStatic | | 0x28 |
| LoadedPrefab LoadReferencedPrefab(const string& referenceKey) | PublicStatic | | 0x28 |
| GameObject InstantiateOffscreen(GameObject prefab, Transform parent) | PublicStatic | | 0x08 |