Zdexby TheHolyOneZ
49,743 classes
Class

ReloadedUtils

: Object
Source.Utils.ReloadedUtils, Assembly-CSharp 0x0010 (16 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0010

Members 1

OffsetSizeNameTypeFlagsDefault
0x08m_dataServiceIDataServicePrivateStatic—

Functions 17

SignatureFlagsNativeParams
IDataService get_DataService()PrivateStatic+1 flags0x08
PlantDefinition GetPlantDefinition(const SeedType& seedType)PublicStatic0x08
ZombieDefinition GetZombieDefinition(const ZombieType& zombieType)PublicStatic0x08
bool IsSurvivalNormal(const GameMode& theGameMode)PublicStatic0x04
bool IsSurvivalMode(const GameMode& theGameMode)PublicStatic0x04
bool IsSurvivalHard(const GameMode& theGameMode)PublicStatic0x04
bool IsSurvivalEndless(const GameMode& theGameMode)PublicStatic0x04
bool IsEndlessScaryPotter(const GameMode& theGameMode)PublicStatic0x04
bool IsScaryPotterMode(const GameMode& theGameMode)PublicStatic0x04
bool IsEndlessIZombie(const GameMode& theGameMode)PublicStatic0x04
bool IsIZombieMode(const GameMode& theGameMode)PublicStatic0x04
bool IsScaryPotterLevel(const GameMode& theGameMode)PublicStatic0x04
bool IsIZombieLevel(const GameMode& theGameMode)PublicStatic0x04
bool IsMinigame(const GameMode& theGameMode)PublicStatic0x04
LoadedPrefab LoadReferencedPrefab(AssetReferenceGameObject reference)PublicStatic0x28
LoadedPrefab LoadReferencedPrefab(const string& referenceKey)PublicStatic0x28
GameObject InstantiateOffscreen(GameObject prefab, Transform parent)PublicStatic0x08