| int get_BurstOverride() | Public+4 flags | | 0x04 |
| void set_BurstOverride(int value) | Public+4 flags | | 0x04 |
| MusicTune get_mCurMusicTune() | Public+4 flags | | 0x04 |
| void PlayFoley(const FoleyType& theFoleyType) | Public+3 flags | | 0x04 |
| void PlayFoley(const FoleyType& theFoleyType, bool skipIfPlaying) | Public+3 flags | — | 0x04 |
| void StopFoley(const FoleyType& theFoleyType) | Public+3 flags | | 0x04 |
| bool IsFoleyPlaying(const FoleyType& theFoleyType) | Public+3 flags | | 0x04 |
| void GamePause(bool theEnteringPause) | Public+3 flags | | 0x01 |
| void PlayFoleyPitch(const FoleyType& theFoleyType, float aPitch) | Public+3 flags | — | 0x04 |
| void CancelPausedFoley() | Public+3 flags | | 0x00 |
| void MusicUpdate() | Public+3 flags | | 0x00 |
| void StopAllMusic() | Public+3 flags | | 0x00 |
| void PlayMusic(const MusicTune& theMusicTune, int theOffset, int theDrumsOffset) | Public+3 flags | — | 0x04 |
| void StartGameMusic(GameplayActivity app) | Public+3 flags | | 0x08 |
| void UpdateMusicBurst() | Public+3 flags | | 0x00 |
| void StartBurst() | Public+3 flags | | 0x00 |
| void GameMusicPause(bool thePause) | Public+3 flags | | 0x01 |
| void PlayFromOffset(const MusicFile& theMusicFile, double theVolume) | Public+3 flags | | 0x08 |
| void MakeSureMusicIsPlaying(const MusicTune& theMusicTune) | Public+3 flags | | 0x04 |
| void FadeOut(int aFadeOutDuration) | Public+3 flags | | 0x04 |
| void MusicFadeOut(float time) | Public+3 flags | | 0x04 |
| void SetMusicSpeed(float speed) | Public+3 flags | | 0x04 |
| void PlaySample(const Sound& soundId) | Public+3 flags | | 0x04 |
| void PlaySample(const Sound& soundId, bool skipIfPlaying) | Public+3 flags | — | 0x04 |