Zdexby TheHolyOneZ
49,743 classes
Class

AudioService

: Object
Reloaded.Services.AudioService, Assembly-CSharp 0x0050 (80 B) inherited 0x0010 Assembly-CSharp.dll
implements IAudioService
0x00x0050

Members 12

OffsetSizeNameTypeFlagsDefault
—0x04BLOCK_TIMEfloatPrivateStatic+1 flags1042983550
0x08m_audioSourcesIAudioSourcesDataPrivate—
0x08m_settingsServiceISettingsServicePrivate—
0x08m_currentMusicSourceAudioSourceWrapperPrivate—
0x08foleyParamsListList<Reloaded.Services.FoleyParams>Private—
0x04m_currentMusicTuneMusicTunePrivate—
0x04m_currentMusicFileMainMusicFilePrivate—
0x04m_fadeOutTimefloatPrivate—
0x04m_fadeOutDurationfloatPrivate—
0x04m_speedfloatPrivate—
0x04mMusicBurstStateMusicBurstStatePrivate—
0x04mBurstStateCounterintPrivate—
0x004C0x04unreflected bytes to end of AudioService

Functions 26

SignatureFlagsNativeParams
MusicTune get_mCurMusicTune()PublicFinal+3 flags0x04
int get_BurstOverride()PublicFinal+3 flags0x04
void set_BurstOverride(int value)PublicFinal+3 flags0x04
void .ctor()Public+1 flags0x00
void PlayFoley(const FoleyType& theFoleyType)PublicFinal+2 flags0x04
void PlayFoley(const FoleyType& theFoleyType, bool skipIfPlaying)PublicFinal+2 flags0x04
void StopFoley(const FoleyType& theFoleyType)PublicFinal+2 flags0x04
bool IsFoleyPlaying(const FoleyType& theFoleyType)PublicFinal+2 flags0x04
void GamePause(bool theEnteringPause)PublicFinal+2 flags0x01
void PlayFoleyPitch(const FoleyType& theFoleyType, float aPitch)PublicFinal+2 flags0x04
void CancelPausedFoley()PublicFinal+2 flags0x00
FoleyParams LookupFoley(const FoleyType& theFoleyType)Private0x08
void MusicUpdate()PublicFinal+2 flags0x00
void StopAllMusic()PublicFinal+2 flags0x00
void PlayMusic(const MusicTune& theMusicTune, int theOffset, int theDrumsOffset)PublicFinal+2 flags0x04
void StartGameMusic(GameplayActivity app)PublicFinal+2 flags0x08
void UpdateMusicBurst()PublicFinal+2 flags0x00
void StartBurst()PublicFinal+2 flags0x00
void GameMusicPause(bool thePause)PublicFinal+2 flags0x01
void PlayFromOffset(const MusicFile& theMusicFile, double theVolume)PublicFinal+2 flags0x08
void MakeSureMusicIsPlaying(const MusicTune& theMusicTune)PublicFinal+2 flags0x04
void FadeOut(int aFadeOutDuration)PublicFinal+2 flags0x04
void PlaySample(const Sound& soundId)PublicFinal+2 flags0x04
void PlaySample(const Sound& soundId, bool skipIfPlaying)PublicFinal+2 flags0x04
void MusicFadeOut(float time)PublicFinal+2 flags0x04
void SetMusicSpeed(float speed)PublicFinal+2 flags0x04