implements IAudioService
0x00x0050
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | BLOCK_TIME | float | PrivateStatic+1 flags | 1042983550 |
| 0x08 | m_audioSources | IAudioSourcesData | Private | — | |
| 0x08 | m_settingsService | ISettingsService | Private | — | |
| 0x08 | m_currentMusicSource | AudioSourceWrapper | Private | — | |
| 0x08 | foleyParamsList | List<Reloaded.Services.FoleyParams> | Private | — | |
| 0x04 | m_currentMusicTune | MusicTune | Private | — | |
| 0x04 | m_currentMusicFileMain | MusicFile | Private | — | |
| 0x04 | m_fadeOutTime | float | Private | — | |
| 0x04 | m_fadeOutDuration | float | Private | — | |
| 0x04 | m_speed | float | Private | — | |
| 0x04 | mMusicBurstState | MusicBurstState | Private | — | |
| 0x04 | mBurstStateCounter | int | Private | — | |
| 0x004C | 0x04 | unreflected bytes to end of AudioService | |||
Functions 26
| Signature | Flags | Native | Params |
|---|---|---|---|
| MusicTune get_mCurMusicTune() | PublicFinal+3 flags | 0x04 | |
| int get_BurstOverride() | PublicFinal+3 flags | 0x04 | |
| void set_BurstOverride(int value) | PublicFinal+3 flags | 0x04 | |
| void .ctor() | Public+1 flags | 0x00 | |
| void PlayFoley(const FoleyType& theFoleyType) | PublicFinal+2 flags | 0x04 | |
| void PlayFoley(const FoleyType& theFoleyType, bool skipIfPlaying) | PublicFinal+2 flags | 0x04 | |
| void StopFoley(const FoleyType& theFoleyType) | PublicFinal+2 flags | 0x04 | |
| bool IsFoleyPlaying(const FoleyType& theFoleyType) | PublicFinal+2 flags | 0x04 | |
| void GamePause(bool theEnteringPause) | PublicFinal+2 flags | 0x01 | |
| void PlayFoleyPitch(const FoleyType& theFoleyType, float aPitch) | PublicFinal+2 flags | 0x04 | |
| void CancelPausedFoley() | PublicFinal+2 flags | 0x00 | |
| FoleyParams LookupFoley(const FoleyType& theFoleyType) | Private | 0x08 | |
| void MusicUpdate() | PublicFinal+2 flags | 0x00 | |
| void StopAllMusic() | PublicFinal+2 flags | 0x00 | |
| void PlayMusic(const MusicTune& theMusicTune, int theOffset, int theDrumsOffset) | PublicFinal+2 flags | 0x04 | |
| void StartGameMusic(GameplayActivity app) | PublicFinal+2 flags | 0x08 | |
| void UpdateMusicBurst() | PublicFinal+2 flags | 0x00 | |
| void StartBurst() | PublicFinal+2 flags | 0x00 | |
| void GameMusicPause(bool thePause) | PublicFinal+2 flags | 0x01 | |
| void PlayFromOffset(const MusicFile& theMusicFile, double theVolume) | PublicFinal+2 flags | 0x08 | |
| void MakeSureMusicIsPlaying(const MusicTune& theMusicTune) | PublicFinal+2 flags | 0x04 | |
| void FadeOut(int aFadeOutDuration) | PublicFinal+2 flags | 0x04 | |
| void PlaySample(const Sound& soundId) | PublicFinal+2 flags | 0x04 | |
| void PlaySample(const Sound& soundId, bool skipIfPlaying) | PublicFinal+2 flags | 0x04 | |
| void MusicFadeOut(float time) | PublicFinal+2 flags | 0x04 | |
| void SetMusicSpeed(float speed) | PublicFinal+2 flags | 0x04 |