Zdexby TheHolyOneZ
49,743 classes
Class

GameplayService

: Object
Reloaded.Services.GameplayService, Assembly-CSharp 0x0078 (120 B) inherited 0x0010 Assembly-CSharp.dll
implements IGameplayService
0x00x0078

Members 15

OffsetSizeNameTypeFlagsDefault
0x08RipModeToggleChangedAction<System.Boolean>Private—
0x04<ZombieHealthMultiplier>k__BackingFieldfloatPrivate—
0x10<Player1VersusWinData>k__BackingFieldVersusWinDataPrivate—
0x10<Player2VersusWinData>k__BackingFieldVersusWinDataPrivate—
0x01<ShowBossTrophy>k__BackingFieldboolPrivate—
0x01<HasWatchedIntro>k__BackingFieldboolPrivate—
0x003E0x02padding / unreflected
0x04<PendingDaveDialogIndex>k__BackingFieldintPrivate—
0x04<StoreIntroDialogIndex>k__BackingFieldintPrivate—
0x08m_currentLevelDataLevelEntryDataPrivate—
0x01m_continueAdventureModeboolPrivate—
0x01m_continueCloudyDayModeboolPrivate—
0x00520x06padding / unreflected
0x08m_userServiceIUserServicePrivate+1 flags—
0x08m_platformServiceIPlatformServicePrivate+1 flags—
0x08m_dataServiceIDataServicePrivate+1 flags—
0x08m_ripModeDelegateAction<System.Boolean>Private—

Functions 64

SignatureFlagsNativeParams
void add_RipModeChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
void remove_RipModeChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
void add_RipModeToggleChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
void remove_RipModeToggleChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
bool get_RIPActive()PublicFinal+3 flags0x01
bool get_RIPAvailable()PublicFinal+3 flags0x01
bool get_AdventurePlusAvailable()PublicFinal+3 flags0x01
bool get_PreOrderContentActive()PublicFinal+3 flags0x01
bool get_PlatformContentActive()PublicFinal+3 flags0x01
bool get_RetroContentActive()PublicFinal+3 flags0x01
bool get_DanceModeActive()PublicFinal+3 flags0x01
bool get_MustacheModeActive()PublicFinal+3 flags0x01
bool get_FutureModeActive()PublicFinal+3 flags0x01
bool get_TrickedOutModeActive()PublicFinal+3 flags0x01
bool get_DaisesModeActive()PublicFinal+3 flags0x01
bool get_PinataModeActive()PublicFinal+3 flags0x01
bool get_ChinaModeActive()PublicFinal+3 flags0x01
bool get_IsAdventureMode()PublicFinal+3 flags0x01
bool get_IsRipAdventureMode()PublicFinal+3 flags0x01
bool get_IsVSMode()PublicFinal+3 flags0x01
bool get_SukhbirMode()PublicFinal+3 flags0x01
LevelEntryData get_CurrentLevelData()PublicFinal+3 flags0x08
float get_ZombieHealthMultiplier()PublicFinal+3 flags0x04
void set_ZombieHealthMultiplier(float value)PublicFinal+3 flags0x04
VersusWinData get_Player1VersusWinData()PublicFinal+3 flags0x10
void set_Player1VersusWinData(const VersusWinData& value)PublicFinal+3 flags0x10
VersusWinData get_Player2VersusWinData()PublicFinal+3 flags0x10
void set_Player2VersusWinData(const VersusWinData& value)PublicFinal+3 flags0x10
bool get_ContinueAdventureMode()PublicFinal+3 flags0x01
bool get_ContinueCloudyDayMode()PublicFinal+3 flags0x01
bool get_ShowBossTrophy()PublicFinal+3 flags0x01
void set_ShowBossTrophy(bool value)PublicFinal+3 flags0x01
int get_RipOrUserLevelNumber()PublicFinal+3 flags0x04
bool get_HasWatchedIntro()PublicFinal+3 flags0x01
void set_HasWatchedIntro(bool value)PublicFinal+3 flags0x01
int get_PendingDaveDialogIndex()PublicFinal+3 flags0x04
void set_PendingDaveDialogIndex(int value)PublicFinal+3 flags0x04
int get_StoreIntroDialogIndex()PublicFinal+3 flags0x04
void set_StoreIntroDialogIndex(int value)PublicFinal+3 flags0x04
int get_CurrentLevelNumber()PublicFinal+3 flags0x04
void .ctor(IUserService userService, IPlatformService platformService, IDataService dataService)Public+1 flags0x08
void Finalize()2 flags0x00
void SetCurrentLevelData(LevelEntryData levelData)PublicFinal+2 flags0x08
void ClearCurrentLevelData()PublicFinal+2 flags0x00
bool IsEndlessScaryPotter(const GameMode& theGameMode)PublicFinal+2 flags0x04
bool IsScaryPotterMode(const GameMode& theGameMode)PublicFinal+2 flags0x04
bool IsEndlessIZombie(const GameMode& theGameMode)PublicFinal+2 flags0x04
bool IsIZombieMode(const GameMode& theGameMode)PublicFinal+2 flags0x04
bool CanSpawnYetis()PublicFinal+2 flags0x01
bool HasCompletedAllIZombie()PublicFinal+2 flags0x01
bool HasCompletedAllScaryPotter()PublicFinal+2 flags0x01
bool HasCollectedAllZenGardenSeedTypes()PublicFinal+2 flags0x01
bool HasCompletedAdventureLevel()PublicFinal+2 flags0x01
bool IsFirstTimeAdventureMode()PublicFinal+2 flags0x01
bool IsStormyNightLevel()PublicFinal+2 flags0x01
bool EarnedGoldTrophy()PublicFinal+2 flags0x01
bool HasFinishedAdventure()PublicFinal+2 flags0x01
bool HasFinishedAdventureTwice()PublicFinal+2 flags0x01
int TrophiesNeedForGoldSunflower()PublicFinal+2 flags0x04
int GetNumTrophies(const ChallengePage& thePage)PublicFinal+2 flags0x04
bool HasBeatenChallenge(const GameMode& theGameMode)PublicFinal+2 flags0x04
bool HasSeedType(const SeedType& seedType)PublicFinal+2 flags0x04
void OnActiveProfileChanged(int activeProfileIndex)Private0x04
void OnUserRipModeChanged(bool ripMode)Private0x01