| SelectionSet get_SelectionSet() | Public+1 flags | | 0x04 |
| void set_SelectionSet(const SelectionSet& value) | Public+1 flags | | 0x04 |
| VersusPhase get_Phase() | Public+1 flags | | 0x04 |
| void set_Phase(const VersusPhase& value) | Public+1 flags | | 0x04 |
| int get_ZombieLife() | Public+1 flags | | 0x04 |
| void set_ZombieLife(int value) | Public+1 flags | | 0x04 |
| int get_PlantPlayerIndex() | Public+1 flags | | 0x04 |
| void set_PlantPlayerIndex(int value) | Public+1 flags | | 0x04 |
| int get_ZombiePlayerIndex() | Public+1 flags | | 0x04 |
| void set_ZombiePlayerIndex(int value) | Public+1 flags | | 0x04 |
| void .ctor(GameplayActivity app, const ReloadedGameMode& mode) | Public+1 flags | | 0x08 |
| void Initialize(GameplayActivity app, const ReloadedGameMode& mode) | Final+2 flags | | 0x08 |
| void Update() | Public+1 flags | | 0x00 |
| void UpdatePickSides() | Private | | 0x00 |
| void UpdateChoosePacket() | Private | | 0x00 |
| void UpdateGameplay() | Private | | 0x00 |
| void InitializeGameplay() | Private | | 0x00 |
| void UpdateWin() | Private | | 0x00 |
| void InitializeWin() | Private | | 0x00 |
| void ClearBoard() | Public | | 0x00 |
| void SetFocus(GameObject focusTarget, const Vector3& focusOffset) | Public | | 0x0C |
| void SetUnfocus() | Public | | 0x00 |
| bool ZombieRisesFromGround(const ZombieType& zombieType) | PublicStatic | | 0x04 |