Zdexby TheHolyOneZ
49,743 classes
Class

VersusMode

: ReloadedMode : Object
Reloaded.Gameplay.VersusMode, Assembly-CSharp 0x0068 (104 B) inherited 0x0030 Assembly-CSharp.dll
0x00x0068

Members 17

OffsetSizeNameTypeFlagsDefault
0x04m_versusTimefloatPrivate—
0x01m_gameplayInitializedboolPrivate—
0x01m_winInitializedboolPrivate—
0x00360x02padding / unreflected
0x08m_focusCircleControllerFocusCircleControllerPrivate—
0x04<SelectionSet>k__BackingFieldSelectionSetPrivate—
0x04<Phase>k__BackingFieldVersusPhasePrivate—
0x04<ZombieLife>k__BackingFieldintPrivate—
0x04<PlantPlayerIndex>k__BackingFieldintPrivate—
0x04<ZombiePlayerIndex>k__BackingFieldintPrivate—
—0x04k_packetMaxintPrivateStatic+1 flags12
—0x04k_numPacketsintPrivateStatic+1 flags6
—0x04k_numRowsintPrivateStatic+1 flags5
—0x04k_suddenDeathStartTimefloatPrivateStatic+1 flags1133903872
—0x04k_bowlingLinePositionfloatPrivateStatic+1 flags1140850688
—0x04k_zombieLifeMaxintPublicStatic+1 flags3
0x00540x04padding / unreflected
0x08m_quickPlayPlantsSeedType[]Private+1 flags—
0x08m_quickPlayZombiesSeedType[]Private+1 flags—
Inherited from ReloadedMode 5
OffsetSizeNameTypeFlagsDefault
0x08m_appGameplayActivity1 flags—
0x08m_boardBoard1 flags—
0x04m_modeReloadedGameModePrivate—
0x04m_updateDeltafloat1 flags—
0x04m_lastUpdateTimefloatPrivate—

Functions 23

SignatureFlagsNativeParams
SelectionSet get_SelectionSet()Public+1 flags0x04
void set_SelectionSet(const SelectionSet& value)Public+1 flags0x04
VersusPhase get_Phase()Public+1 flags0x04
void set_Phase(const VersusPhase& value)Public+1 flags0x04
int get_ZombieLife()Public+1 flags0x04
void set_ZombieLife(int value)Public+1 flags0x04
int get_PlantPlayerIndex()Public+1 flags0x04
void set_PlantPlayerIndex(int value)Public+1 flags0x04
int get_ZombiePlayerIndex()Public+1 flags0x04
void set_ZombiePlayerIndex(int value)Public+1 flags0x04
void .ctor(GameplayActivity app, const ReloadedGameMode& mode)Public+1 flags0x08
void Initialize(GameplayActivity app, const ReloadedGameMode& mode)Final+2 flags0x08
void Update()Public+1 flags0x00
void UpdatePickSides()Private0x00
void UpdateChoosePacket()Private0x00
void UpdateGameplay()Private0x00
void InitializeGameplay()Private0x00
void UpdateWin()Private0x00
void InitializeWin()Private0x00
void ClearBoard()Public0x00
void SetFocus(GameObject focusTarget, const Vector3& focusOffset)Public0x0C
void SetUnfocus()Public0x00
bool ZombieRisesFromGround(const ZombieType& zombieType)PublicStatic0x04

Used by 2

types with a member, parameter or interface of this type