| void .ctor(GameplayActivity app) | Public+1 flags | | 0x08 |
| void InitSurvivalRepick() | Public | | 0x00 |
| void UpdateAfterPurchase() | Public | | 0x00 |
| void SetFromSeedbank() | Public | | 0x00 |
| void Update() | Public+1 flags | | 0x00 |
| void UpdateSeedChooserScreen() | Private | | 0x00 |
| void UpdateSeedChooserSeeds(List<Reloaded.Gameplay.ChosenSeed> chosenSeeds) | Private | | 0x08 |
| void AddChosenSeedToBank(ChosenSeed chosenSeed, int playerIndex) | Public | | 0x08 |
| void AddChosenSeedsToBank(List<Reloaded.Gameplay.ChosenSeed> chosenSeeds, int playerIndex) | Private | | 0x08 |
| void GetSeedPositionInChooser(int theIndex, ref int& x, ref int& y) | Public | | 0x04 |
| void GetSeedPositionInBank(int theIndex, ref int& x, ref int& y, SeedBank seedBank) | Private | | 0x08 |
| bool Has7Rows() | Private | | 0x01 |
| void CrazyDavePickSeeds() | Private | | 0x00 |
| void PickRandomSeeds() | Private | | 0x00 |
| SeedType SeedHitTest(int x, int y) | Private | | 0x04 |
| SeedType FindSeedInBank(int theIndexInBank, int playerIndex) | Private | | 0x04 |
| RecommentedFlags SeedNotRecommendedToPick(const SeedType& theSeedType) | Public | | 0x04 |
| bool SeedNotAllowedToPick(const SeedType& theSeedType) | Public | | 0x04 |
| bool SeedNotAllowedDuringTrial(const SeedType& theSeedType) | Private | | 0x04 |
| bool PickedPlantType(const SeedType& theSeedType) | Private | | 0x04 |
| void LandFlyingSeed(ChosenSeed theChosenSeed) | Public | | 0x08 |
| void LandAllFlyingSeeds() | Public | | 0x00 |
| void CascadeSeedPackets(SeedPacket packet, int playerIndex) | Private | | 0x08 |
| ChosenSeed GetChosenSeedFromType(const SeedType& theSeedType) | Public | | 0x08 |
| ChosenSeed GetRandomChosenSeed(int min, int max) | Public | | 0x08 |
| void UpdateCursor() | Private | | 0x00 |
| bool DisplayRepickWarningDialog(const string& theMessage) | Private | | 0x08 |
| bool FlyersAreComing() | Private | | 0x01 |
| bool FlyProtectionCurrentlyPlanted() | Private | | 0x01 |
| bool CheckSeedUpgrade(const SeedType& theSeedTypeTo, const SeedType& theSeedTypeFrom) | Private | | 0x04 |
| void UpdateImitaterButton() | Public | | 0x00 |
| void UpdateViewLawn() | Private | | 0x00 |
| void CancelLawnView() | Public | | 0x00 |
| void UpdateChooserState() | Private | | 0x00 |
| void UpdateSeedBankSlow() | Private | | 0x00 |
| void ClickedSeedInBank(ChosenSeed seed, int playerIndex) | Public | | 0x08 |
| void ClickedSeedInBank(SeedPacket thePacket, int playerIndex) | Public | | 0x08 |
| void ClickedSeedInChooser(ChosenSeed theChosenSeed, int playerIndex) | Public | | 0x08 |
| void EnableStartButton(bool theEnabled, SeedBankInfo info) | Private | | 0x08 |
| void OnStartButton() | Public | | 0x00 |
| bool Contains(int x, int y) | Public | | 0x04 |
| void CloseSeedChooser() | Private | | 0x00 |
| void _processSeedBanks(Action<Reloaded.Gameplay.SeedChooserScreen.SeedBankInfo> action) | Private | | 0x08 |
| void <InitSurvivalRepick>b__26_0(SeedBankInfo info) | Private | | 0x08 |
| void <DisplayRepickWarningDialog>b__51_0() | Private | | 0x00 |
| void <DisplayRepickWarningDialog>b__51_1() | Private | | 0x00 |
| void <UpdateSeedBankSlow>b__59_0(SeedBankInfo info) | Private | | 0x08 |
| void <CloseSeedChooser>b__66_0(SeedBankInfo info) | Private | | 0x08 |