| float ComputeConeRadiusEnd(float fallOffEnd, float spotAngle) | PublicStatic | | 0x04 |
| float ComputeSpotAngle(float fallOffEnd, float coneRadiusEnd) | PublicStatic | | 0x04 |
| void Swap(const uint8& a, const uint8& b) | PublicStatic | | 0x00 |
| void ResizeArray(ref T[]& array, int newSize) | PublicStatic | | 0x08 |
| bool IsValidIndex(const T[]& array, int idx) | PublicStatic | | 0x08 |
| string GetPath(Transform current) | PublicStatic | | 0x08 |
| uint8 NewWithComponent(const string& name) | PublicStatic | | 0x08 |
| uint8 GetOrAddComponent(GameObject self) | PublicStatic | | 0x08 |
| uint8 GetOrAddComponent(MonoBehaviour self) | PublicStatic | | 0x08 |
| void ForeachComponentsInAnyChildrenOnly(GameObject self, Action<T> lambda, bool includeInactive) | PublicStatic | | 0x08 |
| void ForeachComponentsInDirectChildrenOnly(GameObject self, Action<T> lambda, bool includeInactive) | PublicStatic | | 0x08 |
| void SetupDepthCamera(Camera depthCamera, float coneApexOffsetZ, float maxGeometryDistance, float coneRadiusStart, float coneRadiusEnd, const Vector3& beamLocalForward, const Vector3& lossyScale, bool isScalable, const Quaternion& beamInternalLocalRotation, bool shouldScaleMinNearClipPlane) | PublicStatic | | 0x10 |
| bool HasFlag(Enum mask, Enum flags) | PublicStatic | | 0x08 |
| Vector3 Divide(const Vector3& aVector, const Vector3& scale) | PublicStatic | | 0x0C |
| Vector2 xy(const Vector3& aVector) | PublicStatic | | 0x0C |
| Vector2 xz(const Vector3& aVector) | PublicStatic | | 0x0C |
| Vector2 yz(const Vector3& aVector) | PublicStatic | | 0x0C |
| Vector2 yx(const Vector3& aVector) | PublicStatic | | 0x0C |
| Vector2 zx(const Vector3& aVector) | PublicStatic | | 0x0C |
| Vector2 zy(const Vector3& aVector) | PublicStatic | | 0x0C |
| bool Approximately(float a, float b, float epsilon) | PublicStatic | | 0x04 |
| bool Approximately(const Vector2& a, const Vector2& b, float epsilon) | PublicStatic | | 0x08 |
| bool Approximately(const Vector3& a, const Vector3& b, float epsilon) | PublicStatic | | 0x0C |
| bool Approximately(const Vector4& a, const Vector4& b, float epsilon) | PublicStatic | | 0x10 |
| Vector4 AsVector4(const Vector3& vec3, float w) | PublicStatic | | 0x10 |
| Vector4 PlaneEquation(const Vector3& normalizedNormal, const Vector3& pt) | PublicStatic | | 0x10 |
| float GetVolumeCubic(const Bounds& self) | PublicStatic | | 0x18 |
| float GetMaxArea2D(const Bounds& self) | PublicStatic | | 0x18 |
| Color Opaque(const Color& self) | PublicStatic | | 0x10 |
| Color ComputeComplementaryColor(const Color& self, bool blackAndWhite) | PublicStatic | | 0x10 |
| Plane TranslateCustom(const Plane& plane, const Vector3& translation) | PublicStatic | | 0x10 |
| Vector3 ClosestPointOnPlaneCustom(const Plane& plane, const Vector3& point) | PublicStatic | | 0x10 |
| bool IsAlmostZero(float f) | PublicStatic | | 0x04 |
| bool IsValid(const Plane& plane) | PublicStatic | | 0x10 |
| void SetKeywordEnabled(Material mat, const string& name, bool enabled) | PublicStatic | | 0x08 |
| void SetShaderKeywordEnabled(const string& name, bool enabled) | PublicStatic | | 0x08 |
| Matrix4x4 SampleInMatrix(Gradient self, int floatPackingPrecision) | PublicStatic | | 0x40 |
| Color[] SampleInArray(Gradient self, int samplesCount) | PublicStatic | | 0x08 |
| Vector4 Vector4_Floor(const Vector4& vec) | PrivateStatic | | 0x10 |
| float PackToFloat(const Color& color, int floatPackingPrecision) | PublicStatic | | 0x10 |
| FloatPackingPrecision GetFloatPackingPrecision() | PublicStatic | | 0x04 |
| bool HasAtLeastOneFlag(Enum mask, Enum flags) | PublicStatic | | 0x08 |
| void MarkCurrentSceneDirty() | PublicStatic | | 0x00 |
| void MarkObjectDirty(Object obj) | PublicStatic | | 0x08 |