| void StretchToParentSize(VisualElement elem) | PublicStatic | | 0x08 |
| void AddManipulator(VisualElement ele, IManipulator manipulator) | PublicStatic | | 0x08 |
| void RemoveManipulator(VisualElement ele, IManipulator manipulator) | PublicStatic | | 0x08 |
| Vector2 WorldToLocal(VisualElement ele, const Vector2& p) | PublicStatic | | 0x08 |
| Vector3 WorldToLocal3D(VisualElement ele, const Vector3& p) | Static+1 flags | | 0x0C |
| Vector2 LocalToWorld(VisualElement ele, const Vector2& p) | PublicStatic | | 0x08 |
| Rect WorldToLocal(VisualElement ele, const Rect& r) | PublicStatic | | 0x10 |
| Ray LocalToWorld(VisualElement ele, const Ray& r) | Static+1 flags | | 0x18 |
| Ray WorldToLocal(VisualElement ele, const Ray& r) | Static+1 flags | | 0x18 |
| Vector2 ChangeCoordinatesTo(VisualElement src, VisualElement dest, const Vector2& point) | PublicStatic | | 0x08 |
| Vector2 ChangeCoordinatesTo_2D(VisualElement src, VisualElement dest, const Vector2& point) | Static+1 flags | | 0x08 |
| Vector2 ChangeCoordinatesTo_3D(VisualElement src, VisualElement dest, const Vector2& point) | Static+1 flags | | 0x08 |
| Rect ChangeCoordinatesTo(VisualElement src, VisualElement dest, const Rect& rect) | PublicStatic | | 0x10 |
| Ray ChangeCoordinatesTo(VisualElement src, VisualElement dest, const Ray& ray) | Static+1 flags | | 0x18 |
| bool IntersectWorldRay(VisualElement ve, const Ray& worldRay, ref float& distance, ref Vector3& localPoint) | Static+1 flags | | 0x18 |
| bool IntersectLocalRay(VisualElement ve, const Ray& localRay, ref Vector3& localPoint) | Static+1 flags | | 0x18 |
| Ray TransformRay(const Matrix4x4& m, const Ray& ray) | Static+1 flags | | 0x40 |