Zdexby TheHolyOneZ
36,909 classes
Class

VisualElementExtensions

: Object
UnityEngine.UIElements.VisualElementExtensions, UnityEngine.UIElementsModule 0x0010 (16 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 17

SignatureFlagsNativeParams
void StretchToParentSize(VisualElement elem)PublicStatic0x08
void AddManipulator(VisualElement ele, IManipulator manipulator)PublicStatic0x08
void RemoveManipulator(VisualElement ele, IManipulator manipulator)PublicStatic0x08
Vector2 WorldToLocal(VisualElement ele, const Vector2& p)PublicStatic0x08
Vector3 WorldToLocal3D(VisualElement ele, const Vector3& p)Static+1 flags0x0C
Vector2 LocalToWorld(VisualElement ele, const Vector2& p)PublicStatic0x08
Rect WorldToLocal(VisualElement ele, const Rect& r)PublicStatic0x10
Ray LocalToWorld(VisualElement ele, const Ray& r)Static+1 flags0x18
Ray WorldToLocal(VisualElement ele, const Ray& r)Static+1 flags0x18
Vector2 ChangeCoordinatesTo(VisualElement src, VisualElement dest, const Vector2& point)PublicStatic0x08
Vector2 ChangeCoordinatesTo_2D(VisualElement src, VisualElement dest, const Vector2& point)Static+1 flags0x08
Vector2 ChangeCoordinatesTo_3D(VisualElement src, VisualElement dest, const Vector2& point)Static+1 flags0x08
Rect ChangeCoordinatesTo(VisualElement src, VisualElement dest, const Rect& rect)PublicStatic0x10
Ray ChangeCoordinatesTo(VisualElement src, VisualElement dest, const Ray& ray)Static+1 flags0x18
bool IntersectWorldRay(VisualElement ve, const Ray& worldRay, ref float& distance, ref Vector3& localPoint)Static+1 flags0x18
bool IntersectLocalRay(VisualElement ve, const Ray& localRay, ref Vector3& localPoint)Static+1 flags0x18
Ray TransformRay(const Matrix4x4& m, const Ray& ray)Static+1 flags0x40