implements IScreenRaycaster
0x00x0028
Members 3
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Update() | Public+2 flags | 0x00 | |
| IEnumerable<System.ValueTuple<UnityEngine.Ray MakeRay(const Vector2& mousePosition, int pointerId, const Nullable<System.Int32>& targetDisplay) | PublicFinal+2 flags | 0x08 | |
| bool IsValid(Camera camera, int layerMask, const Nullable<System.Int32>& targetDisplay) | PrivateStatic | 0x08 | |
| bool MakeRay(Camera camera, const Vector2& mousePosition, ref Ray& ray) | PrivateStatic | 0x18 | |
| void .ctor() | Public+1 flags | 0x00 |