Zdexby TheHolyOneZ
36,909 classes
Class

Button[]

: Array : Object
UnityEngine.UIElements.Button[], UnityEngine.UIElementsModule 0x0020 (32 B) inherited 0x0020 UnityEngine.UIElementsModule.dll
implements IList`1, ICollection`1, IEnumerable`1, IButton>, mscorlib, IButton>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 274

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , Button )Public—0x08
ref Button Address(int )Public—0x08
Button Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, Button item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Button item)1 flags0x08
Button System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, Button item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Button item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Button item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Button item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Button[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.Button> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Button System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, TextElement item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(TextElement item)1 flags0x08
TextElement System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, TextElement item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(TextElement item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(TextElement item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(TextElement item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const TextElement[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.TextElement> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
TextElement System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, INotifyValueChanged<System.String> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(INotifyValueChanged<System.String> item)1 flags0x08
INotifyValueChanged<System.String> System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, INotifyValueChanged<System.String> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(INotifyValueChanged<System.String> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(INotifyValueChanged<System.String> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(INotifyValueChanged<System.String> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const INotifyValueChanged<System.String>[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.INotifyValueChanged<System.String>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
INotifyValueChanged<System.String> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ITextEdition item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ITextEdition item)1 flags0x08
ITextEdition System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, ITextEdition item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ITextEdition item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ITextEdition item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ITextEdition item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ITextEdition[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.ITextEdition> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ITextEdition System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IExperimentalFeatures item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IExperimentalFeatures item)1 flags0x08
IExperimentalFeatures System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IExperimentalFeatures item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IExperimentalFeatures item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IExperimentalFeatures item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IExperimentalFeatures item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IExperimentalFeatures[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.IExperimentalFeatures> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IExperimentalFeatures System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ITextSelection item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ITextSelection item)1 flags0x08
ITextSelection System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, ITextSelection item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ITextSelection item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ITextSelection item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ITextSelection item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ITextSelection[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.ITextSelection> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ITextSelection System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, BindableElement item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(BindableElement item)1 flags0x08
BindableElement System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, BindableElement item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(BindableElement item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(BindableElement item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(BindableElement item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const BindableElement[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.BindableElement> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
BindableElement System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IBindable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IBindable item)1 flags0x08
IBindable System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IBindable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IBindable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IBindable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IBindable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IBindable[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.IBindable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IBindable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, VisualElement item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(VisualElement item)1 flags0x08
VisualElement System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, VisualElement item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(VisualElement item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(VisualElement item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(VisualElement item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const VisualElement[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.VisualElement> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
VisualElement System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IResolvedStyle item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IResolvedStyle item)1 flags0x08
IResolvedStyle System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IResolvedStyle item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IResolvedStyle item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IResolvedStyle item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IResolvedStyle item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IResolvedStyle[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.IResolvedStyle> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IResolvedStyle System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IStylePropertyAnimations item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IStylePropertyAnimations item)1 flags0x08
IStylePropertyAnimations System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IStylePropertyAnimations item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IStylePropertyAnimations item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IStylePropertyAnimations item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IStylePropertyAnimations item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IStylePropertyAnimations[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.IStylePropertyAnimations> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IStylePropertyAnimations System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ITransitionAnimations item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ITransitionAnimations item)1 flags0x08
ITransitionAnimations System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, ITransitionAnimations item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ITransitionAnimations item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ITransitionAnimations item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ITransitionAnimations item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ITransitionAnimations[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.Experimental.ITransitionAnimations> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ITransitionAnimations System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IExperimentalFeatures item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IExperimentalFeatures item)1 flags0x08
IExperimentalFeatures System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IExperimentalFeatures item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IExperimentalFeatures item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IExperimentalFeatures item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IExperimentalFeatures item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IExperimentalFeatures[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.IExperimentalFeatures> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IExperimentalFeatures System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IVisualElementScheduler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IVisualElementScheduler item)1 flags0x08
IVisualElementScheduler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IVisualElementScheduler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IVisualElementScheduler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IVisualElementScheduler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IVisualElementScheduler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IVisualElementScheduler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.IVisualElementScheduler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IVisualElementScheduler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Focusable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Focusable item)1 flags0x08
Focusable System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, Focusable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Focusable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Focusable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Focusable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Focusable[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.Focusable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Focusable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, CallbackEventHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(CallbackEventHandler item)1 flags0x08
CallbackEventHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, CallbackEventHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(CallbackEventHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(CallbackEventHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(CallbackEventHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const CallbackEventHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.CallbackEventHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
CallbackEventHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEventHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEventHandler item)1 flags0x08
IEventHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEventHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEventHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEventHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEventHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEventHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.IEventHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEventHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04