Zdexby TheHolyOneZ
36,909 classes
Class

Toggle[]

: Array : Object
UnityEngine.UI.Toggle[], UnityEngine.UI 0x0020 (32 B) inherited 0x0020 UnityEngine.UI.dll
implements IList`1, ICollection`1, IEnumerable`1, IToggle>, mscorlib, IToggle>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 304

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , Toggle )Public—0x08
ref Toggle Address(int )Public—0x08
Toggle Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, Toggle item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Toggle item)1 flags0x08
Toggle System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, Toggle item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Toggle item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Toggle item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Toggle item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Toggle[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UI.Toggle> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Toggle System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPointerClickHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPointerClickHandler item)1 flags0x08
IPointerClickHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPointerClickHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPointerClickHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPointerClickHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPointerClickHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPointerClickHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IPointerClickHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPointerClickHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEventSystemHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEventSystemHandler item)1 flags0x08
IEventSystemHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEventSystemHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEventSystemHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEventSystemHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEventSystemHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEventSystemHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IEventSystemHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEventSystemHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISubmitHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISubmitHandler item)1 flags0x08
ISubmitHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISubmitHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISubmitHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISubmitHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISubmitHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISubmitHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.ISubmitHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISubmitHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ICanvasElement item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ICanvasElement item)1 flags0x08
ICanvasElement System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, ICanvasElement item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ICanvasElement item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ICanvasElement item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ICanvasElement item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ICanvasElement[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UI.ICanvasElement> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ICanvasElement System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Selectable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Selectable item)1 flags0x08
Selectable System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, Selectable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Selectable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Selectable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Selectable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Selectable[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UI.Selectable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Selectable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IMoveHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IMoveHandler item)1 flags0x08
IMoveHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IMoveHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IMoveHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IMoveHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IMoveHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IMoveHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IMoveHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IMoveHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEventSystemHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEventSystemHandler item)1 flags0x08
IEventSystemHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEventSystemHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEventSystemHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEventSystemHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEventSystemHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEventSystemHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IEventSystemHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEventSystemHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPointerDownHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPointerDownHandler item)1 flags0x08
IPointerDownHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPointerDownHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPointerDownHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPointerDownHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPointerDownHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPointerDownHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IPointerDownHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPointerDownHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPointerUpHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPointerUpHandler item)1 flags0x08
IPointerUpHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPointerUpHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPointerUpHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPointerUpHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPointerUpHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPointerUpHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IPointerUpHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPointerUpHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPointerEnterHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPointerEnterHandler item)1 flags0x08
IPointerEnterHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPointerEnterHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPointerEnterHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPointerEnterHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPointerEnterHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPointerEnterHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IPointerEnterHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPointerEnterHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPointerExitHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPointerExitHandler item)1 flags0x08
IPointerExitHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPointerExitHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPointerExitHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPointerExitHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPointerExitHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPointerExitHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IPointerExitHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPointerExitHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISelectHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISelectHandler item)1 flags0x08
ISelectHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISelectHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISelectHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISelectHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISelectHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISelectHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.ISelectHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISelectHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IDeselectHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IDeselectHandler item)1 flags0x08
IDeselectHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IDeselectHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IDeselectHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IDeselectHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IDeselectHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IDeselectHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IDeselectHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IDeselectHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, UIBehaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(UIBehaviour item)1 flags0x08
UIBehaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, UIBehaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(UIBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(UIBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(UIBehaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const UIBehaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.UIBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
UIBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)1 flags0x08
MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const MonoBehaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Behaviour item)1 flags0x08
Behaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Behaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Component item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Component item)1 flags0x08
Component System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, Component item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Component item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Component[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Object item)1 flags0x08
Object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, Object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Object[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04