Zdexby TheHolyOneZ
36,909 classes
Class

TimelinePlayable

: PlayableBehaviour : Object
UnityEngine.Timeline.TimelinePlayable, Unity.Timeline 0x0060 (96 B) inherited 0x0010 Unity.Timeline.dll
0x00x0060

Members 16

OffsetSizeNameTypeFlagsDefault
0x08k_CreateTimelineGraphMarkerProfilerMarkerPrivateStatic+1 flags—
0x08k_CreateTimelineTrackMarkerProfilerMarkerPrivateStatic+1 flags—
0x08k_CreateTimelineTrackOutputsMarkerProfilerMarkerPrivateStatic+1 flags—
0x08m_findActiveClipsMarkerProfilerMarkerPrivateStatic+1 flags—
0x08m_SetClipsLocalTimeMarkerProfilerMarkerPrivateStatic+1 flags—
0x08m_IntervalTreeIntervalTree<UnityEngine.Timeline.RuntimeElement>Private—
0x08m_ActiveClipsList<UnityEngine.Timeline.RuntimeElement>Private—
0x08m_CurrentListOfActiveClipsList<UnityEngine.Timeline.RuntimeElement>Private—
0x04m_ActiveBitintPrivate—
0x002C0x04padding / unreflected
0x08m_PlayableCacheDictionary<UnityEngine.Timeline.TrackAssetPrivate—
0x01muteAudioScrubbingboolStatic+1 flags—
0x08m_EvaluateCallbacksDictionary<UnityEngine.Timeline.AnimationTrackPrivate+1 flags—
0x08m_AlwaysEvaluateCallbacksList<UnityEngine.Timeline.ITimelineEvaluateCallback>Private+1 flags—
0x08m_ForceEvaluateNextEvaluateHashSet<UnityEngine.Timeline.ITimelineEvaluateCallback>Private+1 flags—
0x08m_InvokedThisFrameHashSet<UnityEngine.Timeline.ITimelineEvaluateCallback>Private+1 flags—
0x08m_ActiveTracksToEvaluateCacheHashSet<UnityEngine.Timeline.AnimationTrack>Private+1 flags—

Functions 16

SignatureFlagsNativeParams
ScriptPlayable<UnityEngine.Timeline.TimelinePlayable> Create(const PlayableGraph& graph, IEnumerable<UnityEngine.Timeline.TrackAsset> tracks, GameObject go, bool autoRebalance, bool createOutputs)PublicStatic0x10
void Compile(const PlayableGraph& graph, const Playable& timelinePlayable, IEnumerable<UnityEngine.Timeline.TrackAsset> tracks, GameObject go, bool autoRebalance, bool createOutputs)Public0x10
void CompileTrackList(const PlayableGraph& graph, const Playable& timelinePlayable, IEnumerable<UnityEngine.Timeline.TrackAsset> tracks, GameObject go, bool createOutputs)Private0x10
void CreateTrackOutput(const PlayableGraph& graph, TrackAsset track, GameObject go, const Playable& playable, int port)Private0x10
Playable CreateTrackPlayable(const PlayableGraph& graph, const Playable& timelinePlayable, TrackAsset track, GameObject go, bool createOutputs)Private0x10
void PrepareFrame(const Playable& playable, const FrameData& info)Public+1 flags0x40
void Evaluate(const Playable& playable, const FrameData& frameData)Private0x40
void CacheTrack(TrackAsset track, const Playable& playable)Private0x10
void ForAOTCompilationOnly()PrivateStatic0x00
void AddPlayableOutputCallbacks(AnimationTrack track, const PlayableOutput& playableOutput)Private0x10
void AddOutputWeightProcessor(AnimationTrack track, const AnimationPlayableOutput& animOutput)Private0x10
void AddEvaluateCallback(AnimationTrack track, ITimelineEvaluateCallback callback)Private0x08
void InvokeOutputCallbacks(IReadOnlyList<UnityEngine.Timeline.RuntimeElement> activeRuntimeElements)Private0x08
bool TryGetCallbackList(AnimationTrack track, ref List<UnityEngine.Timeline.ITimelineEvaluateCallback>& list)Private0x08
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type