0x00x0028
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | kUnsetTime | float | PrivateStatic+1 flags | 2139095039 |
| 0x04 | m_LastPlayableTime | float | Private | — | |
| 0x04 | m_LastParticleTime | float | Private | — | |
| 0x04 | m_RandomSeed | uint | Private | — | |
| 0x001C | 0x04 | padding / unreflected | |||
| 0x08 | <particleSystem>k__BackingField | ParticleSystem | Private | — | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
| ScriptPlayable<UnityEngine.Timeline.ParticleControlPlayable> Create(const PlayableGraph& graph, ParticleSystem component, uint randomSeed) | PublicStatic | 0x10 | |
| ParticleSystem get_particleSystem() | Public+1 flags | 0x08 | |
| void set_particleSystem(ParticleSystem value) | Private+1 flags | 0x08 | |
| void Initialize(ParticleSystem ps, uint randomSeed) | Public | 0x08 | |
| void SetRandomSeed(ParticleSystem particleSystem, uint randomSeed) | PrivateStatic | 0x08 | |
| void PrepareFrame(const Playable& playable, const FrameData& data) | Public+1 flags | 0x40 | |
| void OnBehaviourPlay(const Playable& playable, const FrameData& info) | Public+1 flags | 0x40 | |
| void OnBehaviourPause(const Playable& playable, const FrameData& info) | Public+1 flags | 0x40 | |
| void Simulate(float time, bool restart) | Private | 0x04 | |
| void .ctor() | Public+1 flags | 0x00 |