Zdexby TheHolyOneZ
36,909 classes
Class

ParticleControlPlayable

: PlayableBehaviour : Object
UnityEngine.Timeline.ParticleControlPlayable, Unity.Timeline 0x0028 (40 B) inherited 0x0010 Unity.Timeline.dll
0x00x0028

Members 5

OffsetSizeNameTypeFlagsDefault
—0x04kUnsetTimefloatPrivateStatic+1 flags2139095039
0x04m_LastPlayableTimefloatPrivate—
0x04m_LastParticleTimefloatPrivate—
0x04m_RandomSeeduintPrivate—
0x001C0x04padding / unreflected
0x08<particleSystem>k__BackingFieldParticleSystemPrivate—

Functions 10

SignatureFlagsNativeParams
ScriptPlayable<UnityEngine.Timeline.ParticleControlPlayable> Create(const PlayableGraph& graph, ParticleSystem component, uint randomSeed)PublicStatic0x10
ParticleSystem get_particleSystem()Public+1 flags0x08
void set_particleSystem(ParticleSystem value)Private+1 flags0x08
void Initialize(ParticleSystem ps, uint randomSeed)Public0x08
void SetRandomSeed(ParticleSystem particleSystem, uint randomSeed)PrivateStatic0x08
void PrepareFrame(const Playable& playable, const FrameData& data)Public+1 flags0x40
void OnBehaviourPlay(const Playable& playable, const FrameData& info)Public+1 flags0x40
void OnBehaviourPause(const Playable& playable, const FrameData& info)Public+1 flags0x40
void Simulate(float time, bool restart)Private0x04
void .ctor()Public+1 flags0x00

Used by 1

types with a member, parameter or interface of this type