Zdexby TheHolyOneZ
36,909 classes
Class

SplineMesh

: Object
UnityEngine.Splines.SplineMesh, Unity.Splines 0x0010 (16 B) inherited 0x0010 Unity.Splines.dll
0x00x0010

Members 6

OffsetSizeNameTypeFlagsDefault
—0x04k_SidesMinintPrivateStatic+1 flags0
—0x04k_SidesMaxintPrivateStatic+1 flags0
0x08k_PipeVertexAttribsVertexAttributeDescriptor[]PrivateStatic+1 flags—
0x08s_DefaultShapeCirclePrivateStatic+1 flags—
0x01s_IsConvexboolStatic+1 flags—
0x01s_IsConvexComputedboolPrivateStatic—

Functions 18

SignatureFlagsNativeParams
void ExtrudeRing(const uint8& spline, const ExtrudeSettings<TShape>& settings, int segment, const NativeArray<TVertex>& data, int start, bool uvsAreCaps)PrivateStatic0x20
void ComputeIsConvex(const NativeArray<TVertex>& data, const float3& normal, int start, int sideCount)PrivateStatic0x10
bool GetVertexAndIndexCount(int sides, int segments, bool capped, bool closed, bool closeRing, ref int& vertexCount, ref int& indexCount)PublicStatic0x04
void GetVertexAndIndexCount(int sides, int segments, bool capped, bool closed, const Vector2& range, ref int& vertexCount, ref int& indexCount)PublicStatic0x08
bool GetVertexAndIndexCount(const uint8& spline, const ExtrudeSettings<K>& settings, ref int& vertexCount, ref int& indexCount)PrivateStatic0x20
void Extrude(const uint8& spline, Mesh mesh, float radius, int sides, int segments, bool capped)PublicStatic0x08
void Extrude(const uint8& spline, Mesh mesh, float radius, int segments, bool capped, const uint8& shape)PublicStatic0x08
void Extrude(const uint8& spline, Mesh mesh, float radius, int sides, int segments, bool capped, const float2& range)PublicStatic0x08
void Extrude(const uint8& spline, Mesh mesh, float radius, int segments, bool capped, const float2& range, const uint8& shape)PublicStatic0x08
bool Extrude(const uint8& spline, Mesh mesh, const ExtrudeSettings<K>& settings)PublicStatic0x20
void Extrude(IReadOnlyList<T> splines, Mesh mesh, float radius, int sides, float segmentsPerUnit, bool capped, const float2& range)PublicStatic0x08
void Extrude(IReadOnlyList<T> splines, Mesh mesh, const ExtrudeSettings<K>& settings, float segmentsPerUnit)Static+1 flags0x20
void Extrude(const uint8& spline, const NativeArray<TVertexType>& vertices, const NativeArray<TIndexType>& indices, float radius, int sides, int segments, bool capped, const float2& range)PublicStatic0x10
void Extrude(const uint8& spline, const NativeArray<TVertexType>& vertices, const NativeArray<TIndexType>& indices, const ExtrudeSettings<TShapeType>& settings, int vertexArrayOffset, int indicesArrayOffset)PrivateStatic0x20
void WindTris(const NativeArray<System.UInt16>& indices, const uint8& spline, const ExtrudeSettings<K>& settings, int vertexArrayOffset, int indexArrayOffset)PrivateStatic0x20
void WindTris(const NativeArray<System.UInt32>& indices, const uint8& spline, const ExtrudeSettings<K>& settings, int vertexArrayOffset, int indexArrayOffset)PrivateStatic0x20
void .cctor()PrivateStatic+1 flags0x00
int <Extrude>g__GetSegmentCount|19_0(const uint8& spline, ref <>c__DisplayClass19_0<T& )Static+1 flags0x28