| void ExtrudeRing(const uint8& spline, const ExtrudeSettings<TShape>& settings, int segment, const NativeArray<TVertex>& data, int start, bool uvsAreCaps) | PrivateStatic | | 0x20 |
| void ComputeIsConvex(const NativeArray<TVertex>& data, const float3& normal, int start, int sideCount) | PrivateStatic | | 0x10 |
| bool GetVertexAndIndexCount(int sides, int segments, bool capped, bool closed, bool closeRing, ref int& vertexCount, ref int& indexCount) | PublicStatic | | 0x04 |
| void GetVertexAndIndexCount(int sides, int segments, bool capped, bool closed, const Vector2& range, ref int& vertexCount, ref int& indexCount) | PublicStatic | | 0x08 |
| bool GetVertexAndIndexCount(const uint8& spline, const ExtrudeSettings<K>& settings, ref int& vertexCount, ref int& indexCount) | PrivateStatic | | 0x20 |
| void Extrude(const uint8& spline, Mesh mesh, float radius, int sides, int segments, bool capped) | PublicStatic | | 0x08 |
| void Extrude(const uint8& spline, Mesh mesh, float radius, int segments, bool capped, const uint8& shape) | PublicStatic | | 0x08 |
| void Extrude(const uint8& spline, Mesh mesh, float radius, int sides, int segments, bool capped, const float2& range) | PublicStatic | | 0x08 |
| void Extrude(const uint8& spline, Mesh mesh, float radius, int segments, bool capped, const float2& range, const uint8& shape) | PublicStatic | | 0x08 |
| bool Extrude(const uint8& spline, Mesh mesh, const ExtrudeSettings<K>& settings) | PublicStatic | | 0x20 |
| void Extrude(IReadOnlyList<T> splines, Mesh mesh, float radius, int sides, float segmentsPerUnit, bool capped, const float2& range) | PublicStatic | | 0x08 |
| void Extrude(IReadOnlyList<T> splines, Mesh mesh, const ExtrudeSettings<K>& settings, float segmentsPerUnit) | Static+1 flags | | 0x20 |
| void Extrude(const uint8& spline, const NativeArray<TVertexType>& vertices, const NativeArray<TIndexType>& indices, float radius, int sides, int segments, bool capped, const float2& range) | PublicStatic | | 0x10 |
| void Extrude(const uint8& spline, const NativeArray<TVertexType>& vertices, const NativeArray<TIndexType>& indices, const ExtrudeSettings<TShapeType>& settings, int vertexArrayOffset, int indicesArrayOffset) | PrivateStatic | | 0x20 |
| void WindTris(const NativeArray<System.UInt16>& indices, const uint8& spline, const ExtrudeSettings<K>& settings, int vertexArrayOffset, int indexArrayOffset) | PrivateStatic | | 0x20 |
| void WindTris(const NativeArray<System.UInt32>& indices, const uint8& spline, const ExtrudeSettings<K>& settings, int vertexArrayOffset, int indexArrayOffset) | PrivateStatic | | 0x20 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| int <Extrude>g__GetSegmentCount|19_0(const uint8& spline, ref <>c__DisplayClass19_0<T& ) | Static+1 flags | | 0x28 |