| float3 EvaluatePosition(const BezierCurve& curve, float t) | PublicStatic | | 0x30 |
| float3 EvaluateTangent(const BezierCurve& curve, float t) | PublicStatic | | 0x30 |
| float3 EvaluateAcceleration(const BezierCurve& curve, float t) | PublicStatic | | 0x30 |
| float EvaluateCurvature(const BezierCurve& curve, float t) | PublicStatic | | 0x30 |
| float3 DeCasteljau(const BezierCurve& curve, float t) | PrivateStatic | | 0x30 |
| void Split(const BezierCurve& curve, float t, ref BezierCurve& left, ref BezierCurve& right) | PublicStatic | | 0x30 |
| float CalculateLength(const BezierCurve& curve, int resolution) | PublicStatic | | 0x30 |
| void CalculateCurveLengths(const BezierCurve& curve, const DistanceToInterpolation[]& lookupTable) | PublicStatic | | 0x30 |
| void CalculateCurveLengths(const BezierCurve& curve, const NativeArray<UnityEngine.Splines.DistanceToInterpolation>& lookupTable) | PublicStatic | | 0x30 |
| bool Approximately(float a, float b) | PrivateStatic | | 0x04 |
| float ApproximateLength(const BezierCurve& curve) | PublicStatic | | 0x30 |
| void EvaluateUpVectors(const BezierCurve& curve, const float3& startUp, const float3& endUp, const NativeArray<Unity.Mathematics.float3>& upVectors) | Static+1 flags | | 0x30 |
| float3 EvaluateUpVector(const BezierCurve& curve, float t, const float3& startUp, const float3& endUp, bool fixEndUpMismatch) | Static+1 flags | | 0x30 |
| FrenetFrame GetNextRotationMinimizingFrame(const BezierCurve& curve, const FrenetFrame& previousRMFrame, float nextRMFrameT) | PrivateStatic | | 0x30 |
| float GetDistanceToInterpolation(const BezierCurve& curve, float distance) | PublicStatic | | 0x30 |
| float GetDistanceToInterpolation(const uint8& lut, float distance) | PublicStatic | | 0x04 |
| float3 GetNearestPoint(const BezierCurve& curve, const Ray& ray, int resolution) | PublicStatic | | 0x30 |
| float GetNearestPoint(const BezierCurve& curve, const Ray& ray, ref float3& position, ref float& interpolation, int resolution) | PublicStatic | | 0x30 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |