Zdexby TheHolyOneZ
36,909 classes
Class

SceneHandle[]

: Array : Object
UnityEngine.SceneManagement.SceneHandle[], UnityEngine.CoreModule 0x0020 (32 B) inherited 0x0020 UnityEngine.CoreModule.dll
implements ISceneHandle>, mscorlib, ISceneHandle>, mscorlib, ISceneHandle>, mscorlib, ISceneHandle>, mscorlib, ISceneHandle>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const SceneHandle& )Public—0x04
ref SceneHandle Address(int )Public—0x04
SceneHandle Get(int )Public—0x04
void System.Collections.Generic.IList`1.Insert(int index, const SceneHandle& item)1 flags0x04
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const SceneHandle& item)1 flags0x04
SceneHandle System.Collections.Generic.IList`1.get_Item(int index)1 flags0x04
void System.Collections.Generic.IList`1.set_Item(int index, const SceneHandle& item)1 flags0x04
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const SceneHandle& item)1 flags0x04
bool System.Collections.Generic.ICollection`1.Remove(const SceneHandle& item)1 flags0x04
bool System.Collections.Generic.ICollection`1.Contains(const SceneHandle& item)1 flags0x04
void System.Collections.Generic.ICollection`1.CopyTo(const SceneHandle[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.SceneManagement.SceneHandle> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
SceneHandle System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x04
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04