| NativeArray<UnityEngine.Rendering.Universal.URPLightShadowCullingInfos> CullShadowCasters(ref ScriptableRenderContext& context, UniversalShadowData shadowData, ref AdditionalLightsShadowAtlasLayout& shadowAtlasLayout, ref CullingResults& cullResults) | PublicStatic | | 0x38 |
| void ComputeShadowCasterCullingInfos(UniversalShadowData shadowData, ref AdditionalLightsShadowAtlasLayout& shadowAtlasLayout, ref CullingResults& cullingResults, ref ShadowCastersCullingInfos& shadowCullingInfos, ref NativeArray<UnityEngine.Rendering.Universal.URPLightShadowCullingInfos>& urpVisibleLightsShadowCullingInfos) | PrivateStatic | | 0x38 |
| BatchCullingProjectionType GetCullingProjectionType(const LightType& type) | PrivateStatic | | 0x04 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |