Zdexby TheHolyOneZ
36,909 classes
Class

LayerUtility

: Object
UnityEngine.Rendering.Universal.LayerUtility, Unity.RenderPipelines.Universal.2D.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.2D.Runtime.dll
0x00x0010

Members 1

OffsetSizeNameTypeFlagsDefault
0x08s_LayerBatchesLayerBatch[]PrivateStatic—

Functions 7

SignatureFlagsNativeParams
bool CanBatchLightsInLayer(int layerIndex1, int layerIndex2, const SortingLayer[]& sortingLayers, ILight2DCullResult lightCullResult)PrivateStatic0x08
bool CanBatchCameraSortingLayer(int startLayerIndex, const SortingLayer[]& sortingLayers, Renderer2DData rendererData)PrivateStatic0x08
int FindUpperBoundInBatch(int startLayerIndex, const SortingLayer[]& sortingLayers, Renderer2DData rendererData)PrivateStatic0x08
void InitializeBatchInfos(const SortingLayer[]& cachedSortingLayers)PrivateStatic0x08
LayerBatch[] CalculateBatches(Renderer2DData rendererData, ref int& batchCount)PublicStatic0x08
void GetFilterSettings(Renderer2DData rendererData, ref LayerBatch& layerBatch, ref FilteringSettings& filterSettings)PublicStatic0x50
void SetupActiveBlendStyles()PrivateStatic0x00