Zdexby TheHolyOneZ
36,909 classes
Class

DrawShadow2DPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.DrawShadow2DPass, Unity.RenderPipelines.Universal.2D.Runtime 0x0060 (96 B) inherited 0x0060 Unity.RenderPipelines.Universal.2D.Runtime.dll
0x00x0060

Members 4

OffsetSizeNameTypeFlagsDefault
0x08k_ShadowPassstringPrivateStatic+1 flags—
0x08k_ShadowVolumetricPassstringPrivateStatic+1 flags—
0x08m_ProfilingSamplerProfilingSamplerPrivateStatic+1 flags—
0x08m_ProfilingSamplerVolumeProfilingSamplerPrivateStatic+1 flags—
Inherited from ScriptableRenderPass 11
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00150x03padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x00290x03padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x04m_InputScriptableRenderPassInputPrivate—

Functions 4

SignatureFlagsNativeParams
void ExecuteShadowPass(UnsafeCommandBuffer cmd, PassData passData, Light2D light, int batchIndex)PrivateStatic0x08
void Render(RenderGraph graph, ContextContainer frameData, Renderer2DData rendererData, ref LayerBatch& layerBatch, int batchIndex, bool isVolumetric)Public0x50
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type