Zdexby TheHolyOneZ
36,909 classes
Class

DrawLight2DPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.DrawLight2DPass, Unity.RenderPipelines.Universal.2D.Runtime 0x0068 (104 B) inherited 0x0060 Unity.RenderPipelines.Universal.2D.Runtime.dll
0x00x0068

Members 11

OffsetSizeNameTypeFlagsDefault
0x08k_LightPassstringPrivateStatic+1 flags—
0x08k_LightSRTPassstringPrivateStatic+1 flags—
0x08k_LightVolumetricPassstringPrivateStatic+1 flags—
0x08m_ProfilingSamplerProfilingSamplerPrivateStatic+1 flags—
0x08m_ProfilingSampleSRTProfilingSamplerPrivateStatic+1 flags—
0x08m_ProfilingSamplerVolumeProfilingSamplerPrivateStatic+1 flags—
0x04k_InverseHDREmulationScaleIDintStatic+2 flags—
0x08k_NormalMapIDstringStatic+2 flags—
0x08k_ShadowMapIDstringStatic+2 flags—
0x08intermediateTextureTextureHandle[]Private—
0x08s_PropertyBlockMaterialPropertyBlockStatic+1 flags—
Inherited from ScriptableRenderPass 11
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00150x03padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x00290x03padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x04m_InputScriptableRenderPassInputPrivate—

Functions 7

SignatureFlagsNativeParams
void Setup(RenderGraph renderGraph, ref Renderer2DData& rendererData)1 flags0x08
bool TryGetShadowIndex(ref LayerBatch& layerBatch, int lightIndex, ref int& shadowIndex)PrivateStatic0x50
void Execute(RasterCommandBuffer cmd, PassData passData, ref LayerBatch& layerBatch, int lightTextureIndex)PrivateStatic0x50
void InitializeRenderPass(IRasterRenderGraphBuilder builder, ContextContainer frameData, PassData passData, Renderer2DData rendererData, ref LayerBatch& layerBatch, int batchIndex, bool isVolumetric)Private0x50
void Render(RenderGraph graph, ContextContainer frameData, Renderer2DData rendererData, ref LayerBatch& layerBatch, int batchIndex, bool isVolumetric)1 flags0x50
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type